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NamePriceRangeSpeedDamageDPSNotes/Effects
Slot 1
Mining Laser Mk1     Low dmg to <target>; recommended for lockbox opening. Extremely low heat buildup
Mining Laser Mk2      
Heavy Laser Mk1*     

Does not use aim assist. Deals 1k hull damage, partially bypassing shields.
Shield bypass ineffective for capship (hull) shields, only for surface elements.
+20% heat instantly applied /per shot/ (ie per key/button press)

Slot 2
Pulsed Maser Mk1     Extreme fire rate but very low DPS. Low heat buildup & low cooldown
Pulsed Maser Mk2      
Pulsed Maser Mk3     'Persistent' damage, continuing over approx 5s after initial hit
Slot 3
Particle Repeater Mk1     Fast fire rate, heat buildup & shot speed; fast cooldown
Particle Repeater Mk2      
Particle Repeater Mk3      
Slot 4
Plasma Cannon Mk1     Slow fire rate & shot speed, but heavy damage if it hits
Plasma Cannon Mk2      
Slot 5
Inertial Hammer Mk1     Shotgun spread - v4 weapon mods allow for more ricochet 'particles'.
Be careful if using near friendly NPCs (including stations)!
Low range, medium heat & cooldown, high dmg if all ricochets hit 1 target
Inertial Hammer Mk2      

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NamePriceReload rateWarheadsDamageBlast radiusSpeedAccelerationTTLEffect
V Crushers (DF) 2.516'0005003754Skunk launches 2 rockets at once
Meteorites (DF) 1.5115'0005001756Skunk launches 2 rockets at once
Starflashes 0.819'0005077527012 
Sunstalkers 0.6118'0005055018018 
Hellbusters 0.4136'000503259030 
Astrobees 0.386'0005035035018Each warhead can track <target> independently; when multiple targets are available, some warheads may select a different target.
Tristars 0.2336'0005021021036Each warhead can track <target> independently; when multiple targets are available, some warheads may select a different target.
Novadrones 0.2180'00025610005060Missile is guided by player via ROV interface
Constrictors* 0.25112'500503259060Disable capital ship boosters on hit.

* Teladi  Teladi Outpost content

Dumbfire missiles are designated (DF); all other (guided) missiles have the attribute "retarget". That means if the current target is destroyed, the missile will start tracking nearest enemy.

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