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Name | Price | Range | Speed | Damage | DPS | Notes/Effects |
---|---|---|---|---|---|---|
Slot 1 | ||||||
Mining Laser Mk1 | Low dmg to <target>; recommended for lockbox opening. Extremely low heat buildup | |||||
Mining Laser Mk2 | ||||||
Heavy Laser Mk1* | Does not use aim assist. Deals 1k hull damage, partially bypassing shields. | |||||
Slot 2 | ||||||
Pulsed Maser Mk1 | Extreme fire rate but very low DPS. Low heat buildup & low cooldown | |||||
Pulsed Maser Mk2 | ||||||
Pulsed Maser Mk3 | 'Persistent' damage(DoT), continuing over approx 5s after initial hit(Stacking) | |||||
Slot 3 | ||||||
Particle Repeater Mk1 | Fast fire rate, heat buildup & shot speed; fast cooldown | |||||
Particle Repeater Mk2 | ||||||
Particle Repeater Mk3 | ||||||
Slot 4 | ||||||
Plasma Cannon Mk1 | Slow fire rate & shot speed, but heavy damage if it hits | |||||
Plasma Cannon Mk2 | ||||||
Slot 5 | ||||||
Inertial Hammer Mk1 | Shotgun spread - v4 weapon mods allow for more ricochet 'particles'. Be careful if using near friendly NPCs (including stations)! Low range, medium heat & cooldown, high dmg if all ricochets hit 1 target | |||||
Inertial Hammer Mk2 |
Weapon stats affected by difficulty level. Weapon stats can be altered by installing Weapon modifications.
Player Plasma Cannons have MUCH less range then the capship turret equivalent! (~3km vs ~7km)
Missiles
Name | Price | Reload rate | Warheads | Damage | Blast radius | Speed | Acceleration | TTL | Effect |
---|---|---|---|---|---|---|---|---|---|
V Crushers (DF) | 2.5 | 1 | 6'000 | 50 | 0 | 375 | 4 | Skunk launches 2 rockets at once | |
Meteorites (DF) | 1.5 | 1 | 15'000 | 50 | 0 | 175 | 6 | Skunk launches 2 rockets at once | |
Starflashes | 0.8 | 1 | 9'000 | 50 | 775 | 270 | 12 | ||
Sunstalkers | 0.6 | 1 | 18'000 | 50 | 550 | 180 | 18 | ||
Hellbusters | 0.4 | 1 | 36'000 | 50 | 325 | 90 | 30 | ||
Astrobees | 0.3 | 8 | 6'000 | 50 | 350 | 350 | 18 | Each warhead can track <target> independently; when multiple targets are available, some warheads may select a different target. | |
Tristars | 0.2 | 3 | 36'000 | 50 | 210 | 210 | 36 | Each warhead can track <target> independently; when multiple targets are available, some warheads may select a different target. | |
Novadrones | 0.2 | 1 | 80'000 | 256 | 1000 | 50 | 60 | Missile is guided by player via ROV interface | |
Constrictors* | 0.25 | 1 | 12'500 | 50 | 325 | 90 | 60 | Disable capital ship boosters on hit. |
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Interesting thing is that missiles can't damage cargo containers and asteroids.
Note that even homing missiles will often miss their target repeatedly, when fired against a skilled pilot, due to extreme fighter maneuverability and their ability to boost.