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Comment: Updated missiles stats – solntcev

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Weapon stats affected by difficulty level. Weapon stats can be altered by installing Weapon modifications.
Player Plasma Cannons have MUCH less range then the capship turret equivalent! (~3km vs ~7km)

Missiles

  (DF)     
NameTypeAverage
Price
Reload
rate
WarheadsDamageShield
Damage
Blast
radius
SpeedAccelerationTTLEffect
V Crushers 1D16162.516'0006000 5003754Skunk launches 2 rockets at once
Meteorites (DF) 1D45321.5115'00015000 5001756Skunk launches 2 rockets at once
StarflashesG20980.8190009'000 5077527012 
SunstalkersG 47680.611800018'000 5055018018 
HellbustersG103540.413600036'000 503259030 
AstrobeesG159640.3860006'000 5035035018Each warhead can track <target> independently; when multiple targets are available, some warheads may select a different target.
TristarsG 311850.2336'00036000 5021021036Each warhead can track <target> independently; when multiple targets are available, some warheads may select a different target.
NovadronesR166750.218000080'000 25610005060Missile is guided by player via ROV interface
Constrictors* 2D 125000.2511250012'500 503259060Disable capital ship boosters on hit.
Kyon Torpedo 3R1603400.

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2 80000200000 20005060Missile is guided by player via ROV interface, very high shield damage, craftable by player.
Info
titleTable legend
  1. Ship launches 2 missiles in salvo
  2. Teladi Outpost content

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  1. Home of Light content

Missile types: D - Dumbfire, G - Selfguided, R - Remote controlled.
All guided missiles have the attribute "retarget". That means if the current target is destroyed, the missile will start tracking nearest enemy.

 

Missile in flight can be destroyed by weapons. Some fighters with V Crushers may damage themself by launching missile and immediately detonating it with own weapons fire. Skunk missiles may detonate near skunk if launched while under enemy fire.

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