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NPC | Skills + (relative significance) | Effect | Description | Hire Fee |
---|---|---|---|---|
Skunk NPCs | ||||
Engineer | Engineering (1) | Repairs damaged equipment (e.g. weapons). Doesn't repair Skunk's hull (only done by Engineers on stations) | 13'000 39'000 | |
Marine Officer | Boarding (15) Leadership (3) Morale (2) | Affects boarding strength multiplier | 19'000 57'000 | |
Ship NPCs | ||||
Engineer | Engineering (1) | 0* - repairs to 60% max hull 4* - repairs to 84% max hull | Repairs damaged surface elements and hull. Maximum repaired hull percentage: | 13'000 |
Captain | Leadership (4) Navigation (3.5) Morale (2.5) | Captains control capital ships (AKA Large and Extra Large ships). This includes when following trading and combat orders. | 27'000 81'000 | |
Defence Officer (AKA a DO) | Leadership (5.5) Combat (3.5) Morale (2) | Controls surface element weapons on capital ships in accordance with their orderstate and their Capain's orders. When set to Attack, any hostile target in range will be fired upon. When set to Defend, hostile targets will only be shot if they attack the ship or if the DO's Captain is running a combat-related order. | 58'000 174'000 | |
Architect | Management (3.5) Engineering (3.5) Navigation (3) | These NPCs can only work on Construction Vessels and they are responsible for building selected stations, upgrading them with missing surface elements or additional production expansion options, equipping drones and initiating station repairs. | 36'000 108'000 | |
Pilot | Navigation (5) Combat (3) Morale (2) | Pilots control Small and Medium ships. In combat with capitals, those ships typically attack surface elements (e.g. weak points that may be shooting back at them) rather than ship hulls. fight.attack.object.fighter.xml: | 11'000 | |
Station NPCs | ||||
Manager | Leadership Management Navigation | These NPCs work on stations and they're the equivalent of Pilots and Captains on ships. Managers look after creating Buy and Sell orders for their station, are required before ships can be assigned to work for stations, and supply a list of required wares to Captain's of assigned ships, who then decide what to buy. | 48'000 144'000 | |
Defence Officer | as DO above | |||
Specialists | ||||
Boosts production up to 10% depending on cumulative skill | ||||
Agricultural Engineer specialistagriculture | Engineering Science Leadership | Meat, Plankton, Soy Beans, Spaceweed, Spices, Wheat | 122'000 366'000 | |
Cell Specialist specialistpowerstorage | Engineering | Antimatter Cells, Energy Cells, Fuel Cells, Ion Cells, Plasma Cells | 168'000 504'000 | |
Food Technologist specialistfood | Engineering Science Management | BoFu, Food Rations, Spacefuel | 157'000 471'000 | |
Chemical Specialist specialistchemical | Engineering Science Management | Bio-Electric Neuron Gel, Chemical Compounds | 185'000 555'000 | |
Precision Assembler specialistprecision | Engineering | Bio-Optic Wiring, Microchips, Plasma Pumps, Quantum Tubes | 195'000 585'000 | |
Weapons Technologist specialistweapons | Engineering Combat | All Missiles, EM-Spectrometer, Scanning Array, Warhead Components | 220'000 660'000 | |
Pharmaceutical Agent specialistpharmaceuticals | Engineering Science Leadership | Medical Supplies, Narcotics | 147'000 | |
Metallurgical Engineer specialistmetals | Engineering Science | Refined Metals, Reinforced Metal Plating, Silicon Wafers, Teladianium | 145'000 435'000 | |
Geophysicist specialistgeophysics | Science Engineering Navigation | Cut Crystals, Nividium Cubes | 128'000 | |
Surface Technician specialistsurfacesystems | Engineering | All Turrets, Force Field Projector | 232'000 696'000 | |
Power Specialist specialistpowersupply | Engineering | Fusion Reactors, Podkletnov Generators, Plasma Flow Regulators | 210'000 630'000 | |
Hydro Specialist specialistaquatics | Science Engineering Navigation | Water | 115'000 345'000 |
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