Weapons (base stats)
Name | Price | Range | Speed | Damage | DPSDPS | Damage | Fire rate | Bullet | Heat | Cooldown | Notes/Effects | |||||||||
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General | Hull | Mining | Speed | TTL | Range | Angle | Value | Initial | Delay | Rate | Reenable | |||||||||
Slot 1 | ||||||||||||||||||||
Mining Laser Mk1 | 23000 | 550 | 100 | 0.125 | 3600 | 8 | 1800 | 0 | Low dmg to <target>; recommended for lockbox opening. Extremely low heat buildup | |||||||||||
Mining Laser Mk2 | 210000 | 700 | 100 | 0.125 | 3600 | 8 | 1800 | 0 | ||||||||||||
Heavy Laser Mk1 * 1 | 700000 | 10000 | 1000 | 7 | 0.25 | 5000 | 4 | 1500 | 2 | 1250 | 2500 | 1 | 750 | 3000 | Does not use aim assist. Deals 1k hull damage, partially bypassing shields (50%). | |||||
Railgun Mk1 2 | 18000 | 2000 | 10000 | 500 | 2500 | 500 | 2500 | Charge time: 0.15 (not implemented?) | ||||||||||||
Slot 2 | ||||||||||||||||||||
Pulsed Maser Mk1 | 65000 | 450 | 3 | 3400 | 0.7 | 2380 | 0.15 | 240 | 2 | 1250 | 6250 | Extreme fire rate but very low DPS. Low heat buildup & low cooldown | ||||||||
Pulsed Maser Mk2 | 340000 | 450 | 8 | 3600 | 0.7 | 2520 | 0.15 | 192 | 2 | 1250 | 6250 | |||||||||
Pulsed Maser Mk3 | 640000 | 3500 | 10 | 1500 | 2.0 | 0.05 | 180 | 'Persistent' damage (DoT), continuing over approx 10s after initial hit (stacking) | ||||||||||||
Slot 3 | ||||||||||||||||||||
Particle Repeater Mk1 | 190000 | 140 | 60 | 2200 | 0.6 | 1320 | 0.250 | 72 | 2 | 2500 | 2500 | Fast fire rate, heat buildup & shot speed; fast cooldown | ||||||||
Particle Repeater Mk2 | 710000 | 160 | 60 | 2400 | 0.6 | 1440 | 0.250 | 72 | 2 | 2500 | 2500 | |||||||||
Particle Repeater Mk3 | 1030000 | 225 | 50 | 2800 | 0.8 | 1800 | 0.275 | 86 | 2 | 2500 | 2500 | |||||||||
Slot 4 | ||||||||||||||||||||
Plasma Cannon Mk1 | 92000 | 4000 | 1.4 | 1800 | 1.6 | 2880 | 0.05 | 1592 | 2 | 1675 | 4975 | Slow fire rate & shot speed, but heavy damage if it hits | ||||||||
Plasma Cannon Mk2 | 460000 | 4000 | 1.6 | 1900 | 1.6 | 3040 | 0.05 | 1392 | 2 | 1675 | 4975 | |||||||||
Plasma Cannon Mk3 2 | 160000 | 3 | 1000 | 4 | 4000 | 2900 | 500 | 2 | 1000 | 2000 | Charged in 4 seconds Has areadamage 80000 in macros but damage radius is not specified (not impemented?). | |||||||||
Slot 5 | ||||||||||||||||||||
Inertial Hammer Mk1 | 150000 | 300 | 2 | 3900 | 0.4 | 1560 | 0.75 | 118 | 2 | Shotgun spread - v4 weapon mods allow for more ricochet 'particles' | 1675 | 4975 | 12 pellets in each shot, amount can be changed with weapon mods. Be careful if using near friendly NPCs (including stations)! Low range, medium heat & cooldown, high dmg if all ricochets hit 1 target | |||||||
Inertial Hammer Mk2 | 570000 | 350 | 2 | 3900 | 0.4 | 1560 | 0.75 | 118 | 2 | 1675 | 4975 | 12 pellets in each shot, amount can be changed with weapon mods. |
Info | ||
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Every weapon has base 10000 heat capacity. Heat applied by each fired bullet (pellet for shotgun). |
Weapon stats affected by difficulty level. Weapon stats can be altered by installing Weapon modifications.
Skunk Plasma Cannons have MUCH less range then the capship turret equivalent! (~3km vs ~7km)
Missiles
Name | Type | Average Price | Reload rate | Warheads | Damage | Shield Damage | Blast radius | Speed | Acceleration | TTL | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|
V Crushers 1 | D | 1616 | 2.5 | 1 | 6000 | 128 | 0 | 375 | 4 | Skunk launches 2 rockets at once | |
Meteorites 1 | D | 4532 | 1.5 | 1 | 15000 | 128 | 0 | 175 | 6 | Skunk launches 2 rockets at once | |
Starflashes | G | 2098 | 0.8 | 1 | 9000 | 128 | 775 | 270 | 12 | ||
Sunstalkers | G | 4768 | 0.6 | 1 | 18000 | 128 | 550 | 180 | 18 | ||
Hellbusters | G | 10354 | 0.4 | 1 | 36000 | 128 | 325 | 90 | 30 | ||
Astrobees | G | 15964 | 0.3 | 8 | 6000 | 128 | 350 | 350 | 18 | Each warhead can track <target> independently; when multiple targets are available, some warheads may select a different target. | |
Tristars | G | 31185 | 0.2 | 3 | 36000 | 128 | 210 | 210 | 36 | Each warhead can track <target> independently; when multiple targets are available, some warheads may select a different target. | |
Novadrones | R | 16675 | 0.2 | 1 | 80000 | 256 | 1000 | 50 | 60 | Missile is guided by player via ROV interface | |
Constrictors 2 | D | 12500 | 0.25 | 1 | 12500 | 325 | 90 | 60 | Disable capital ship boosters on hit. | ||
Kyon Torpedo 3 | R | 160340 | 0.2 | 80000 | 200000 | 256 | 2000 | 50 | 60 | Missile is guided by player via ROV interface, very high shield damage, craftable by player. |
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