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To the left, child pages for this wiki begin to catalogue information about how CWR mod works and plays to support players enjoy it and modders support it. Please review the history section before installing CWR for important warning.

 

History and comparability

  1. CWR mod is only compatible with non-Campaign gamestarts, existing saves from non-Campaign gamestarts and post-plot Campaign game saves.

  2. CWR cannot be used with the Campaign gamestart or Capaign games where the plot is incomplete (if unsure, ask about you game in the CWR thread first).

  3. CWR is the child of three parents: BlackRain's WWX mod, Rubini's Conquest Mod and BlackRain's Player Shipyards and more mod. WWX brought widespread conflict to the galaxy, whilst Conquest Mod followed Rebirth main plot themes and implemented zone capture mechanics. The latter allowed players to own their own shipyards and introduces a variety of new factional ships. BlackRain and Rubini have developed CWR as a neat merger of those broad, inter-related themes. As a result, users of CWR should not use those 3 predecessor mods.

 

Feedback

As noted above, please use the CWR forum thread for posting all feedback/questions/bug reports. A related message from BlackRain:

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