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Introduction

Stations require make use of a variety of different resource wares in order to produce wares as ingredients for producing new wares, and this moving them all around is a potentially lucrative activity for the player to get involved in. Wares come in two basic varieties; harvestable resources and manufactured goods. Ultimately, they wares. The latter being make up of combinations of the harvested resources and/or simpler manufactured wares. Ultimately, wares feed into the production of ~100 ships, ~50 stations, weapon turrets, drones and missiles. Generally

There are approximately 6 tiers of wares, with each generally made from the preceding tier:

  1. Harvestable wares and Energy Cells*.
  2. Food-related wares and water, used in combination to make Food Rations* or Bofu*.
  3. Refined materials predominantly made from havestable resources (e.g. Cut Crystals and Ion Cells).
  4. Advanced items, such as Quantum Tubes and Chemical Compounds.
  5. Ship Components, such as Fusion Reactors and Reinforced Metal Plating.
  6. Ships, stations, surface elements, drones and missiles**.

*  Used in every subsequent tier above the tier in question.
** Using varying combinations of Tier 4 and 5 wares.

Generally speaking, a player will acquire harvestable resources via mining, although there are also a few unique stations dotted around the galaxy offering some of the harvestable resources (spoiler at the bottom of here). Other items may be manufactured by the player or NPC stations.

The prices we need to pay for any given ware may be modified by a range of possible discounts:

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Trade Deals menu (shift+Y)

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  • The Rebirth v4.00 counterpart to the Trade Offers menu, which streamlines regular trading.
  • Only presents deals (where player knows a matched sale and purchase).
  • Incorporates a cargo hold filter, like blackmilan's mod, that restricts presented deals to those the selected ship can carry.
  • Possible deals can be ordered by distance, investment or profit.

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