Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  1. Cargolifter URVs:
    1. Required for transferring wares to and from Large Extra Large ships.
    2. Lacking any on a station or assigned ships can lead to the ships buying needed wares they cannot unload.
  2.  V Crushers for any installed Launchers:
    1. In v3.61 they are not needed but that may have changed in v4.00 alongside the new CV Supply Options menu.
  3. Lots of credits:
    1. Manager's budget is used for buying ingredients, receiving sales, and paying for Supply Options (Rebirth v4.00; see below).
    2. Architect's budget is used for buying wares for constructing or upgrading the station.

Manager settings (1 and 2 -3 also apply to Architects):

  1. "Current budget" is a definable balance for trading (Manager will ask for more or give surplus when total is +/- 50% of the defined level).
  2. "Restrict trade to other factions" set to "Yes" prevents other factions selling wares to the station.
  3. "Manage trade offer prices" allows for changing supply/demand-based automatic pricing to manual pricing.
  4. "Supply Options" govern the optional automatic stocking of Cargolifters, Defence Drones and Missiles.
  5. "Trading operation range" applies to ships that are Trading only (selectable between zone, sector or system (if a Command Relay is built)).

...