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Comment: solntcev: 4.0 RC1 crafting recipes

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Only station mechanics can fit (or remove) a mod, but you can dismantle a mod at any time to recraft it into something with a different set of stats.

Mod crafting reqires 10 mod parts & 1 Xenon component. The result will be a produce random mod of the same grade with random stats.

ComponentQuantity
Low-grade Weapon Mod
Low-grade Weapon Modification Part5
Weapon Interface Chips1
Medium-grade Weapon Mod
Medium-grade Weapon Modification Part5
Weapon Interface Chips1
Metal Alloys1
High-grade Weapon Mod
High-grade Weapon Modification Part5
Weapon Interface Chips1
Metal Alloys2
Xenon Components1

 

Note that systems using completely random stat systems tend to provide MASSIVE amounts of useless mods, which is currently the case with the new mod system in X:R.
Hopefully the rebalance due in january will stabilize this to a more possitive result overall.
-WWDragon

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