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Only station mechanics can fit (or remove) a mod, but you can dismantle a mod at any time to recraft it into something with a different set of stats.
Mod crafting reqires 10 mod parts & 1 Xenon component. The result will be a produce random mod of the same grade with random stats.
Component | Quantity |
---|---|
Low-grade Weapon Mod | |
Low-grade Weapon Modification Part | 5 |
Weapon Interface Chips | 1 |
Medium-grade Weapon Mod | |
Medium-grade Weapon Modification Part | 5 |
Weapon Interface Chips | 1 |
Metal Alloys | 1 |
High-grade Weapon Mod | |
High-grade Weapon Modification Part | 5 |
Weapon Interface Chips | 1 |
Metal Alloys | 2 |
Xenon Components | 1 |
Note that systems using completely random stat systems tend to provide MASSIVE amounts of useless mods, which is currently the case with the new mod system in X:R.
Hopefully the rebalance due in january will stabilize this to a more possitive result overall.
-WWDragon
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