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Comment: Some minor edits.. - Snafu

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Stats may go down as well as up!

Low grage grade mod offer widest available stat effect.

Only station mechanics can fit (or remove) a mod, but you can dismantle a mod at any time to recraft it into something with a different set of stats.

Mod crafting produce produces a random mod of the same grade with random stats.

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Note that systems using completely random stat systems tend to provide MASSIVE amounts of useless mods, which is currently the case with the new mod system in X:R.
Hopefully the rebalance due in january will stabilize this to a more possitive positive result overall.
-WWDragon Weapon mod - <fixed in v4b6 - Snafu>

Applying a weapon mod will change different stats depending on the designated weapon

Numbers availalbe in libraries/weaponmods.xml

WeaponModdable stats 

All weapons

damageDamage dealt by each bullet/beam hit.
Not Does not affect special shield/hull damage.
coolingCooling rate.
Not Does not affect cooldown delay.

impulse_mk1
impulse_mk2
machinegun_mk1
machinegun_mk2
machinegun_mk3
plasma_mk1
plasma_mk2
player_shotgun_mk1
player_shotgun_mk2
hept
plasma_charging_mk1

reloadFire rate
speedBullet speed
lifetimeBullet lifetime
player_shotgun_mk1
player_shotgun_mk2
amountAmound of bullets in sigle single shot (base value is 12)

mining_mk1
mining_mk2
beam_v2

beamlengthMax distance for laser weapons
miningMining multiplayer multiplyer for lasers
heptsticktimeSticked bullet 'Sticky' shot damage duration
plasma_charging_mk1
railgun_mk1
chargetime 
railgun_mk1beamlength 
Info

Each fired bullet (pellet) add adds heat to the weapon, so any mod that increase increases fire rate, shot speed, or add adds pellet count (eg for shotgun) will cause the weapon to overheat faster.

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