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Stats may go down as well as up!
Low grage grade mod offer widest available stat effect.
Only station mechanics can fit (or remove) a mod, but you can dismantle a mod at any time to recraft it into something with a different set of stats.
Mod crafting produce produces a random mod of the same grade with random stats.
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Note that systems using completely random stat systems tend to provide MASSIVE amounts of useless mods, which is currently the case with the new mod system in X:R.
Hopefully the rebalance due in january will stabilize this to a more possitive positive result overall.
-WWDragon Weapon mod - <fixed in v4b6 - Snafu>
Applying a weapon mod will change different stats depending on the designated weapon
Numbers availalbe in libraries/weaponmods.xml
Weapon | Moddable stats | |
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All weapons | damage | Damage dealt by each bullet/beam hit. Not Does not affect special shield/hull damage. |
cooling | Cooling rate. Not Does not affect cooldown delay. | |
impulse_mk1 | reload | Fire rate |
speed | Bullet speed | |
lifetime | Bullet lifetime | |
player_shotgun_mk1 player_shotgun_mk2 | amount | Amound of bullets in sigle single shot (base value is 12) |
mining_mk1 | beamlength | Max distance for laser weapons |
mining | Mining multiplayer multiplyer for lasers | |
hept | sticktime | Sticked bullet 'Sticky' shot damage duration |
plasma_charging_mk1 railgun_mk1 | chargetime | |
railgun_mk1 | beamlength |
Info |
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Each fired bullet (pellet) add adds heat to the weapon, so any mod that increase increases fire rate, shot speed, or add adds pellet count (eg for shotgun) will cause the weapon to overheat faster. |
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