Weapons (base stats)
Name | Price | DPS | Damage | Firerate | Bullet | Heat | Cooldown | Notes/Effects | General||||||||||
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DPS | Alpha | RoF | Range | Speed | TTLRange | Angle | Value | Initial | Delay | Rate | Reenable | |||||||
Slot 1 | ||||||||||||||||||
Mining Laser Mk1 | 23,00023000 | 550 | 550 | 0.1253600 | 1,800 | 3,600 | 8 | 1800 | 0 | 100 mining multiplier. Low dmg to <target>; recommended for lockbox opening. Extremely low heat buildup | ||||||||
Mining Laser Mk2 | 210,000 | 210000700 | 700 | 0.1253600 | 1,800 | 3,600 | 81800 | 0 | ||||||||||
Heavy Laser Mk11 | 700000700,000 | 10,000 | 10000 | 0.25 | 50001,500 | 5,000 | 4 | 15002 | 1250 | 25001,250 | 2,500 | 1 | 750 | 30003,000 | 7 mining multiplier. | |||
Railgun Mk12 | 18000 | 18,000 | 10000 | 10,000 | 500 | 25002,500 | 500 | 25002,500 | 2000 hull damage. Charge time: 0.15 (not implemented?) | |||||||||
Slot 2 | ||||||||||||||||||
Pulsed Maser Mk1 | 65000 | 65,000 | 3,600 | 450 | 33400 | 2,380 | 3,400 | 0.72380 | 0.15 | 240 | 2 | 1250 | 62501,250 | 6,250 | Extreme fire rate but very low DPS. Low heat buildup & low cooldown | |||
Pulsed Maser Mk2 | 340000 | 340,000 | 4,500 | 450 | 83600 | 2,520 | 3,600 | 0.72520 | 0.15 | 192 | 2 | 1250 | 62501,250 | 6,250 | ||||
Pulsed Maser Mk3 | 640000640,000 | 3500 | 3,500 | 10 | 15001,500 | 2.0 | 0.05 | 180 | 'Persistent' damage (DoT), continuing over approx 10s after initial hit (stacking) | |||||||||
Slot 3 | ||||||||||||||||||
Particle Repeater Mk1 | 190000 | 190,000 | 8,400 | 140 | 602200 | 1,320 | 2,200 | 0.61320 | 0.250 | 72 | 2 | 2500 | 25002,500 | 2,500 | Fast fire rate, heat buildup & shot speed; fast cooldown | |||
Particle Repeater Mk2 | 710000 | 710,000 | 9,600 | 160 | 602400 | 1440 | 2,400 | 0.6 | 1440 | 0.250 | 72 | 2 | 2500 | 25002,500 | 2,500 | |||
Particle Repeater Mk3 | 10300001,030,000 | 225 | 50 | 28001,800 | 2,800 | 0.8 | 18000.275 | 86 | 2 | 2500 | 2500 | 2,500 | 2,500 | Rare, craftable and improved over Mk2. | ||||
Slot 4 | ||||||||||||||||||
Plasma Cannon Mk1 | 92000 | 400092,000 | 5,600 | 4,000 | 1.41800 | 2,880 | 1,800 | 1.6 | 2880 | 0.05 | 15921,592 | 2 | 1675 | 49751,675 | 4,975 | Slow fire rate & shot speed, but heavy damage if it hits | ||
Plasma Cannon Mk2 | 460000 | 4000460,000 | 6,400 | 4,000 | 1.61900 | 3,040 | 1,900 | 1.63040 | 0.05 | 13921,392 | 2 | 1675 | 49751,675 | 4,975 | ||||
Plasma Cannon Mk32 | 1,111,111 | 160000 | 160,000 | 1000 | 4,000 | 1,000 | 4 | 40002900 | 2,900 | 500 | 2 | 1000 | 20001,000 | 2,000 | Charged in 4 seconds | |||
Slot 5 | ||||||||||||||||||
Inertial Hammer Mk1 | 150000150,000 | 300 | 23900 | 1,560 | 3,900 | 0.41560 | 0.75 | 118 | 2 | 1675 | 49751,675 | 4,975 | 12 pellets in each shot, amount can be changed with weapon mods. Initial shots can penetrate hulls but not surface elements (useful if killing trapped fighters). | |||||
Inertial Hammer Mk2 | 570000570,000 | 350 | 23900 | 1,560 | 3,900 | 0.41560 | 0.75 | 118 | 2 | 1675 | 49751,675 | 4,975 |
Info | ||
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Every weapon has base 10000 heat capacity. Heat applied by each fired bullet (pellet for shotgun). |
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