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Name | Price | Damage | Bullet | Heat | Cooldown | Notes/Effects | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS | Alpha | RoF | Range | Speed | TTL | Angle | Value | Initial | Delay | Rate | Reenable | |||
Slot 1 | ||||||||||||||
Mining Laser Mk1 | 23,000 | 550 | 0.125 | 1,800 | 3,600 | 8 | 0 | 100 mining multiplier. Low dmg to <target>; recommended for lockbox opening. Extremely low heat buildup | ||||||
Mining Laser Mk2 | 210,000 | 700 | 0.125 | 1,800 | 3,600 | 8 | 0 | |||||||
Heavy Laser Mk11 | 700,000 | 10,000 | 0.25 | 1,500 | 5,000 | 4 | 2 | 1,250 | 2,500 | 1 | 750 | 3,000 | 7 mining multiplier. | |
Railgun Mk12 | 18,000 | 10,000 | 500 | 2,500 | 500 | 2,500 | 2000 hull damage. Charge time: 0.15 (not implemented?) | |||||||
Slot 2 | ||||||||||||||
Pulsed Maser Mk1 | 65,000 | 3,600 | 450 | 3 | 2,380 | 3,400 | 0.7 | 0.15 | 240 | 2 | 1,250 | 6,250 | Extreme fire rate but very low DPS. Low heat buildup & low cooldown | |
Pulsed Maser Mk2 | 340,000 | 4,500 | 450 | 8 | 2,520 | 3,600 | 0.7 | 0.15 | 192 | 2 | 1,250 | 6,250 | ||
Pulsed Maser Mk3 | 640,000 | 3,500 | 10 | 1,500 | 2.0 | 0.05 | 180 | 'Persistent' damage (DoT), continuing over approx 10s after initial hit (stacking) | ||||||
Slot 3 | ||||||||||||||
Particle Repeater Mk1 | 190,000 | 8,400 | 140 | 60 | 1,320 | 2,200 | 0.6 | 0.250 | 72 | 2 | 2,500 | 2,500 | Fast fire rate, heat buildup & shot speed; fast cooldown | |
Particle Repeater Mk2 | 710,000 | 9,600 | 160 | 60 | 14401,440 | 2,400 | 0.6 | 0.250 | 72 | 2 | 2,500 | 2,500 | ||
Particle Repeater Mk3 | 1,030,000 | 225 | 50 | 1,800 | 2,800 | 0.8 | 0.275 | 86 | 2 | 2,500 | 2,500 | Rare, craftable and improved over Mk2. | ||
Slot 4 | ||||||||||||||
Plasma Cannon Mk1 | 92,000 | 5,600 | 4,000 | 1.4 | 2,880 | 1,800 | 1.6 | 0.05 | 1,592 | 2 | 1,675 | 4,975 | Slow fire rate & shot speed, but heavy damage if it hits | |
Plasma Cannon Mk2 | 460,000 | 6,400 | 4,000 | 1.6 | 3,040 | 1,900 | 1.6 | 0.05 | 1,392 | 2 | 1,675 | 4,975 | ||
Plasma Cannon Mk32 | 1,111,111 | 160,000 | 4,000 | 1,000 | 4 | 2,900 | 500 | 2 | 1,000 | 2,000 | Charged in 4 seconds | |||
Slot 5 | ||||||||||||||
Inertial Hammer Mk1 | 150,000 | 300 | 2 | 1,560 | 3,900 | 0.4 | 0.75 | 118 | 2 | 1,675 | 4,975 | 12 pellets in each shot, amount can be changed with weapon mods. Initial shots can penetrate hulls but not surface elements (useful if killing trapped fighters). | ||
Inertial Hammer Mk2 | 570,000 | 350 | 2 | 1,560 | 3,900 | 0.4 | 0.75 | 118 | 2 | 1,675 | 4,975 |
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