Weapons (base stats)
Name | Price | PerformanceShots | Bullet | Heat | Cooldown | Notes/Effects | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS | Damage | RoF/sec | Range | Speed | TTL | Angle | Value | Initial | Delay | Rate | Reenable | |||||
Slot 1 | ||||||||||||||||
Mining Laser Mk1 | 23,000 | 550 | 0.125 | - | 1,800 | 3,600 | 8 | 0 | 100 mining multiplier. Low dmg to <target>; recommended for lockbox opening. Extremely low heat buildup | |||||||
Mining Laser Mk2 | 210,000 | 700 | 0.125 | - | 1,800 | 3,600 | 8 | 0 | ||||||||
Heavy Laser Mk11 | 700,000 | 10,000 | 0.25 | - | 1,500 | 5,000 | 4 | 2 | 1,250 | 2,500 | 1 | 750 | 3,000 | 7 7x mining multiplier. | ||
Railgun Mk12 | 2,147,483 | 18,000 | 18,000 | 1 | 8,000 | 10,000 | 500 | 2,500 | 500 | 2,500 | 2000 hull damage. Charge time: 0.15 (not implemented?)High heat buildup. | |||||
Slot 2 | ||||||||||||||||
Pulsed Maser Mk1 | 65,000 | 3,600 | 450 | 3 | 2,380 | 3,400 | 0.7 | 0.15 | 240 | 2 | 1,250 | 6,250 | Extreme fire rate but very low DPS. Low heat buildup & low cooldown | |||
Pulsed Maser Mk2 | 340,000 | 4,500 | 450 | 8 | 2,520 | 3,600 | 0.7 | 0.15 | 192 | 2 | 1,250 | 6,250 | ||||
Pulsed Maser Mk3 | 640,000 | 10,050 | 3,350 | 10 | 3,000 | 1,500 | 2.0 | 0.05 | 180 | 'Persistent' damage over 10s (DoT) , continuing over approx 10s after initial hit (stacking)leads to 10,050 DPS. Slow start but low heat built-up. | ||||||
Slot 3 | ||||||||||||||||
Particle Repeater Mk1 | 190,000 | 8,400 | 140 | 60 | 1,320 | 2,200 | 0.6 | 0.250 | 72 | 2 | 2,500 | 2,500 | Fast fire rate, heat buildup & shot speed; fast cooldown | |||
Particle Repeater Mk2 | 710,000 | 9,600 | 160 | 60 | 1,440 | 2,400 | 0.6 | 0.250 | 72 | 2 | 2,500 | 2,500 | ||||
Particle Repeater Mk3 | 1,030,000 | 11,250 | 225 | 50 | 1,800 | 2,800 | 0.8 | 0.275 | 86 | 2 | 2,500 | 2,500 | Rare, craftable and improved over Mk2. | |||
Slot 4 | ||||||||||||||||
Plasma Cannon Mk1 | 92,000 | 5,600 | 4,000 | 1.4 | 2,880 | 1,800 | 1.6 | 0.05 | 1,592 | 2 | 1,675 | 4,975 | Slow fire rate & shot speed, but heavy damage if it hits | |||
Plasma Cannon Mk2 | 460,000 | 6,400 | 4,000 | 1.6 | 3,040 | 1,900 | 1.6 | 0.05 | 1,392 | 2 | 1,675 | 4,975 | ||||
Plasma Cannon Mk32 | 1,111,111 | - | 160,000 | - | 4,000 | 1,000 | 4 | 2,900 | 500 | 2 | 1,000 | 2,000 | Charged in 4 seconds | |||
Slot 5 | ||||||||||||||||
Inertial Hammer Mk1 | 150,000 | 300 | 7,200 (9,360*) | 3,600 | 2 | 1,560 | 3,900 | 0.4 | 0.75 | 118 | 2 | 1,675 | 4,975 | 12 pellets in each shot, amount can be changed /shot (adjustable with weapon mods.
| ||
Inertial Hammer Mk2 | 570,000 | 8,400 (10,920*) | 3504,200 | 2 | 1,560 | 3,900 | 0.4 | 0.75 | 118 | 2 | 1,675 | 4,975 |
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