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- Attack a friendly station
- Steal wares from a friendly station
- Random Acts of Distraction / Prison Break (create a distraction by killing civilians)
New in 4.00
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Availability | Type | Name | Info |
---|---|---|---|
4.00 | THINK | Fragile Salvage | Helping to retrieve a ship |
4.00 | THINK | Hacking Specialist Wanted | Help pull a station heist by sabotaging a station |
4.00 | THINK | Valuable Cache for Sale | Take a risk of paying up front to get info on a valuable hidden cache |
HoL-only | THINK | Scan Anomaly | Checking out peculiar signals in a new system |
HoL-only | FIGHT | Ship in Distress | An emergent rescue mission |
Ware shortage missions
You're asked to deliver a specific quantity of <ware> to a station, but this order won't appear in the Trade Window until the mission is accepted. The station in question will probably have a trade offer up for the same ware, but the mission will not complete unless you fulfil the mission's demand (this prevents you auto-completing the mission with a suitable trade that's already on it's way: you'll have to set up or cancel & re-set-up a new trade to fulfil the mission's requirements).
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