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All stations are built from a very similar collection of wares (fewer types than ships):
- Reinforced Metal Plating
- Fusion Reactors
- Energy Cells
- Food Rations
- Bio-Optic Wiring or Plasma Pumps (Albion/DeVries/Home of Light vs Argon economies)
- Optional surface elements (weapons and Force Field Projectors)
All of the above, apart from Energy Cells, are Container wares and they . These station components are not typically needed in huge volumes for individual station build stages. Therefore you may find multiple Large Large ships are are more helpful than a smaller number of XL ships.
Material role | Albion/DeVries/Home of Light | Omicron Lyrae | Type | Notes |
---|---|---|---|---|
Station components | Reinforced Metal Plating | Container | Rare during plot games | |
Fusion Reactors | Container | Rare generally | ||
Bio-Optic Wiring | Plasma Pumps | Container | Steady, moderate supply | |
Station components and/or construction fee | Food Rations | Bofu | Container | Plentiful |
Energy Cells | Energy | Plentiful | ||
Standard defences | HIT/MA & Plasma/MA Turrets, V Launchers, and Force Field Projectors | Container | Optional | |
Occasional defences | Plasma/JET Turrets and Astrobee Launchers | Container | Optional |
Station management
Once constructed, several NPCs are needed for crew in order for the station to run smoothly and safely. Upkeep missions are generated to help guide the acquisition of crew and drones, and to make provide reminders about module upgrades.
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