Available missions (tips below)
TRADE
- Ware Shortage (deliver a ware to a station: see tip below)
- Resource Needed (mine and deliver ore or gas to station)
- Purchase location for a discount fighter
- Purchase location for valuable goods
- S/M ship for sale (see below)
- Sale of the Century! (purchase approximate coordinates to loot found with Long Range Scanner)
FIGHT
- Assassination (kill an escorted target)
- Corporate espionage (destroy a non-hostile ship)
- Station Protection (defend against incoming hostiles)
- Patrol zones (defeat forces attacking several zones)
- Escort Ship (protect it as it travels between stations)
- Explosive Clearance (clear away mines)
- Booby-trapped asteroid (clearance as above)
- Seeking Protection/Protection Needed (multi-stage; 3 stages)
- Destroy <hostile> Raiders (emergent assassination mission)
BUILD
...
THINK
- Transport Person
- Deliver Item
- Corporate espionage (destroy a friendly faction's signs)
- Corporate espionage (destroy a friendly faction's station turret(s))
- Corporate espionage (scan a friendly faction's station)
- Anti-Smuggler Operations (seek and destroy smugglers) - requires Police Licence from the offering faction
- Diplomatic Aid (multi-stage; see Egosoft guide here). 3 parts, each generally incorporating fight, escort, station protection & transport pasengers
PIRACY
- Attack a friendly station
- Steal wares from a friendly station
- Random Acts of Distraction / Prison Break (create a distraction by killing civilians)
New in 4.00:
Availability | Type | Name | Info | |||||
---|---|---|---|---|---|---|---|---|
4.00 | THINK | Fragile Salvage | Helping to retrieve a ship | |||||
4.00 | THINK | Hacking Specialist Wanted | Help pull a station heist by sabotaging a station | |||||
4.00 | THINK | Valuable Cache for Sale | Take a risk of paying up front to get info on a valuable hidden cache | |||||
HoL DLC only | THINK | Scan Anomaly | Checking out peculiar signals in a new system | |||||
HoL DLC only | FIGHT | Ship in Distress | An emergent rescue missionType | Icon | Names | BBS entries? | Licence gate | Info |
Build | Blocks | Station Needed | Yes | ? | Reward for building a station for yourself in the sector | |||
Build | Blocks | Supply Reassurance | Yes | ? | Reward for building a station for yourself in the sector | |||
Chain | Links | Diplomatic Aid | ? | Multi-stage (Kill, Escort, Protect Station &/or Transport) | ||||
Chain | Links | Bodyguard Required | No | No | Repel attacks and transport a person | |||
Chain | Links | A Dangerous Business | No | Scan hostile station and destroy turrets | ||||
Delivery | Case | <WARE> Shortage! | Yes | ? | Deliver a ware to a station | |||
Delivery | Case | Document Collection | No | ? | Travel to someone and bring back some items | |||
Delivery | Case | Ore Supply Required! | Yes | ? | Deliver a harvestable ware to a station | |||
Delivery | Case | Resource Needed! | Yes | ? | Deliver a harvestable ware to a station | |||
Destroy | Skull | Fragile Salvage | Yes | ? | Free up a small ship | |||
Destroy | Skull | Deactivate Station Defences | No | No | Destroy station turrets | |||
Destroy | Skull | Destroy station add signs | ? | Destroy station add signs | ||||
Destroy | Skull | Explosive Clearance | Yes | ? | Clear away mines | |||
Destroy | Skull | Disarmament | ? | Clear away mines | ||||
Destroy | Skull | Pirate Raiders | Yes | ? | Emergent assassination mission | |||
Destroy | Skull | Its a Trap | Yes | ? | Clear away booby-trapped asteroids | |||
Destroy | Skull | Rigged Asteroids | Yes | ? | Clear away booby-trapped asteroids | |||
Destroy | Skull | Capship Needs to Go! | No | ? | Piracy: Assassinate neutrals | |||
Escort | Skull | Escort Required | Yes | ? | Protect civillian travelling between stations | |||
Escort | Skull | Escort Ship | ? | Protect civillian travelling between stations | ||||
Explore | Bulk | Supply Recovery | No | ? | Scan down the lock box and deliver contents | |||
Hack | Bulb | Hacking Specialist Wanted | No | ? | Piracy: Hack station module (needs Security ID) | |||
Kill | Skull | Halting Marauder Activities | Yes | ? | Emergent assassination mission | |||
Kill | Skull | Open Bountry Collection | ? | Assassinate hostiles | ||||
Kill | Skull | Take Out Enemy Agent | Yes | ? | Assassinate hostiles | |||
Kill | Skull | Catch Dangerous Criminal | Yes | ? | Assassinate hostiles | |||
Kill | Skull | Stop the Snitch | Yes | ? | Piracy: Assassinate neutrals | |||
Kill | Skull | Cartel Boss Vulnerable | Yes | ? | Assassinate hostiles | |||
Kill | Skull | Continued Xenon Threats | Yes | ? | Assassinate hostiles | |||
Kill | Skull | ? Destroy a non-hostile ship | ? | Corporate espionage: Destroy a non-hostile ship | ||||
Patrol | Skull | Military Patrol | Yes | ? | Multi-zone combat patrol | |||
Patrol | Skull | Seeking Patrol Pilots | Yes | ? | Multi-zone combat patrol | |||
Patrol | Skull | Xenon Scouts Spotted | ? | Multi-zone combat patrol | ||||
Piracy | Skull? | ? Attack a friendly station | No | ? | Piracy: Attack a friendly station | |||
Piracy | Skull? | ? Steal wares from a friendly station | No | ? | Piracy: Steal wares from a friendly station | |||
Piracy? | Skull? | Prison Break | No | ? | Piracy: Create a distraction by killing civilian ships | |||
Piracy? | Skull? | Random Acts of Distraction | No | ? | Piracy: Create a distraction by killing civilian ships | |||
Protect | Skull | Seeking Protection | Yes | ? | A 3-stages mission chain | |||
Protect | Skull | Criminal Attack Incoming | Yes | ? | Station defense | |||
Protect | Skull | Xenon Attack Incoming | Yes | ? | Station defense | |||
Protect | Skull | Xenon Targetting This Station | Yes | ? | Station defense | |||
Protect | Skull | Protection Detail | Yes | ? | A 2-stage mission (Patrol and Transport) | |||
Protect | Skull | Protection Needed | ? | A 2-stage mission (Patrol and Transport) | ||||
Protect? | Skull? | Ship in Distress (HoL DLC only) | Yes | ? | An emergent rescue mission | |||
Scan | Bulb | Info Collection Required | No | ? | Corporate espionage: Scan a faction's station | |||
Scan? | Bulb? | Scan Anomaly (HoL DLC only) | Yes | ? | Checking out peculiar signals in a new system | |||
Think | Bulb | Valuable Cache for Sale | Yes | ? | Purchase location for loot and scan it down | |||
Think | Bulb | Valuable Items Going Spare | Yes | ? | Purchase location for loot and scan it down | |||
Think | Bulb | Sale of the Century! | Yes | ? | Purchase location for loot and scan it down | |||
Think | Bulb | Ship for Sale | Yes | ? | Purchase location for a ship and scan it down | |||
Think | Bulb | Selling Fairly Priced Ship | Yes | ? | Purchase location for a ship and scan it down | |||
Think | Bulb | Deal Right Here! | ? | Purchase rough coordinates to a lockbox and scan it down | ||||
Think | Bulb | Exactly What You Need! | Yes | ? | Purchase rough coordinates to a lockbox and scan it down | |||
Think | Bulb | Sale of the Century! | ? | Purchase rough coordinates to a lockbox and scan it down | ||||
Think? | Bulb? | Anti-Smuggler Operations | Police | Seek and destroy smugglers | ||||
Transport | Case | My ship left me behind! | No | ? | Transport Person to a capital ship | |||
Transport | Case | Late for meeting! | Yes | ? | Transport someone to a station | |||
Transport | Case | Passenger Transport | Yes | ? | Transport someone to a station |
Ware shortage missions
You're asked to deliver a specific quantity of <ware> to a station, but this order won't appear in the Trade Window until the mission is accepted. The station in question will probably have a trade offer up for the same ware, but the mission will not complete unless you fulfil the mission's demand (this prevents you auto-completing the mission with a suitable trade that's already on it's way: you'll have to set up or cancel & re-set-up a new trade to fulfil the mission's requirements).
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