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Warehouse ownership is only available from the Home of Light DLC. They are also unique in the way that instead of possessing production lines they can be set up to buy & sell any ware. As with other stations, ships can be assigned to their crew to Protect, Trade and/or Mine, with harvested resources bought/sold just like other wares.

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  1. Trading of wares for profit.
  2. Ability to acquire or stockpile wares, even when hostile to major factions.
  3. Automation of supply of harvested resources to other stations via Trade ships (see below).
  4. Cost-effective strongholds, covered in cannonsguns.
  5. Fleet resupply for any drones it may purchase.

Selecting a location

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Warehouses are built like any other station, but only the Terracorp Construction Vessel (only available from the Home of Light DLC) has this option. The first stage of a Warehouse requires surprisingly few components, costing ~2.5 million credits.. although it bristles with the ability to mount surface elements, so an aditional 16 million credits offers 102 HIT/MA, and 56 Plasma/MAs, 2 V Launchers and assorted Force Field Projectors.

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*The option to both buy /and/ sell the same ware is available only to a manager with 5* management skill; this restriction is shown in a tooltip but not quantified

**Be advised: as for every station, automated wares prices are set regarding the stock compared to the limit. This means if the station has 0 stock, manager will try to buy/sell at maximum price. If ; if the station has reached the defined limit, manager will buy/sell at minimum price. Considering this, if you use your warehouse for trading purposes (NOT restricted trades), and if you don't define both buy and sell prices, you may loose lose money!

As noted above, the first stage of the Warehouse may store, and therefore trade, only Container class wares. Until the Warehouse is extended with further storage modules, Bulk, Energy or Liquid wares will be greyed out within the initial  "Add Trade Wares" menu.

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For various reasons we may want our manufacturing stations in inconvenient locations with respect to the location of the harvestable resources they may need. Or, we may have many stations needing harvestable resources and some of our Mining ships may be standing around idle some of the time. The unique ability of Warehouses to sell anything means that if we wish we can set them up to collect and supply things such as Ore and Plasma just like other wares; then our Bulk and Liquid Trade ships assigned to our other stations can collect what they need from the Warehouse.

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A peculiarity of Warehouses is that unless they have a Buy order set up for a particular ware, assigned Mining ships won't offload the wares since they won't see a demand.. although on the other hand, it helps resist combat over-filling with harvested wares, and it allows a Warehouse to only accept specific harvested wares if desired. In conclusion: in order for the Warehouse to automatically accept harvested wares from assigned Mine ships a Buy price is required. If the Buy price is set to the minimum, it will minimise purchases from NPCs if "Restrict trade to other factions" is set to NO. If that setting is YES, setting it to the minimum is still a good idea to minimise the possibility of other assigned ships buying a harvested ware from one of the rare stations (spoiler link).

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