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Hostile S+M ships tend to arrive via highways or super highways, whilst L and XL targets boost in. All hostiles are hell-bent on attacking the station so best arrive ASAP or you risk missing the action. In Rebirth v3.61, you don't need to participate in the fight (...) as stations are capable of defending themselves and you will receive the reward regardless. This is addressed in v4.00 through the separation of the reward into a payment plus a participation bonusAs of v4.0, the payment is separated into a base reward and a bonus payment in order to minimise the affect of letting stations do all the killing.

Patrol Missions

This is similar to a chain of station defence missions in that you'll visit multiple zones and the various hostiles that may appear need killing. As with  station with station defence missions, you don't need to participate in fights in Rebirth v3.61 in order to get paid. This is addressed in v4.00 through the separation of the reward into a payment plus a participation bonusthe payment is now separated into a base reward and a bonus payment.

Assassination missions

Typically harder and better-paid than station defence or patrol missions. The targets tend to be located relatively far from stations (~20 km is common), which generally gives the player of time to reach the target before any local ships that may be present. At higher difficulties, capital ship targets will often be escorted by a fighter escort multiple fighters and 1 or 2 other capitals. Makes for an exciting battle, and often provides good opportunities for boarding.

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