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Whatever type of trading the player may get involved in, there a couple of core mechanics that provide helpful information:

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  1. We have to fly near trade ports (multiple per station) to learn about trades (time-limited

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  1. info, which is lost on zone change).

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      • Our ships undertaking manually-ordered trades will referesh trade info about the station they visit.
      • Trade Computer

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      •  simplifies this by unlocking all trade info for a station when we are nearby

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      • and

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      • preventing loss of info on zone change.

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      • Placing a Trade Agent on a station provides real-time info on all the offers available

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      • there, stopping the time limit

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      • and the zone change issue.
  1. Captains of trade ships working as subordinates to stations and CVs operate independently.
      • They have knowledge of all trade offers withing their Managers' Trading Operational Range.
      • Their knowledge isn't shared with the player so when they visit stations while tradings, the station's offers are not shared with the player. 
  2. Scanning info points on station modules unlocks info, such as storage level and production times.

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      • , which helps identify supply bottlenecks.
  1. Economy Analytics  Software

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  1. provides graph-based stats for individual stations or an entire map (zone

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  1. , sector

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  1. , system

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  1. or galaxy).

Discounts

The prices we need to pay for any given ware may be modified by a range of possible discounts:

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