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*  Used in every subsequent tier above the tier in question.
** Using varying combinations of Tier 4 and 5 wares.

Gaining trade information

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Discounts

The prices we need to pay for any given ware may be modified by a range of possible discounts:

  • Supply and demand (modifies price by how much a station has/needs relative to storage capacity).
  • Faction discounts (the more a faction likes you, the less their wares cost to buy).
  • Discounts gained from NPC on a station (rewarded by successful smalltalk; stackable across multiple NPCs).
  • Discounts gained while flying around stations occasionally.

Economy Analytics  Software

Economy Analytics  Software, graphically represents trade information that can be selected by location, type and ware.

Location:

  1. Object: Info is available for individual CVs and stations we have knowledge of trade offers for.
  2. Map: Alternatively, All info is available for all trade offers within entire zones, sectors, systems or the galaxy,

Type:

  1. Trade Offer Prices
  2. Trade Offer Amounts
  3. Storage Levels
  4. Management Accounts (player property only; Manager and/or Architect)

Ware:

  • Trend lines for up to 4 wares can be displayed simultaneously.
  • Wares are grouped into several sub-categories for easy of location and/or avoiding clutter.

Gaining information about trade offers

ActionsInformation gainedBenefit of a Trade ComputerBenefit of a Trade Agent
Player flying to itvisting stations

Approach a station's Trade Port unlocks the offers available at that Trade Port (several per station).:

  • Unlocked offers are a snapshot so after moving away from the Trade Port, it won't update when the station's needs change.
  • Player knowledge of the offers is lost after 5 hours, or after the player leaves the zone.
  1. Approaching any part of the station will unlock all the station's offers.
  2. Trade offers are lost on zone change.

(Trade offers remain time-limited and snapshots)

  1. They share all the station's offers with the player, regardless of the player's location.
  2. Trade offers is updated in real-time.

(The Trade Offers Menu does not update in real-time so to refresh that, you need to close and reopen it)

Player scanning station Info Points

Can Unlock knowledge of modules, such as on ware storage and manufacturing processes. Capability to scan some hardened module to 100% is dependent on:

n/aAll storage modules are automatically unlocked by Trade Agents.
Traders doing manual tradesWhen these ships initiate docking and trading, we gain a snapshot of all the station's trade offer.None.
(Trading Captains are the equivalent of a player with one).
Manual trades can only be ordered when we have knowledge of trade offers so the benefit above apply here.
Traders subordinate to Managers

Managers can be considered to have access to their own network of Trade Agents since subordinate Captains have full and automatic knowledge of all trades within their station's trading operation range.

  • Player-related Mission Computers and Trade Agents have no bearing on stations.

Whatever type of trading the player may get involved in, there a couple of core mechanics that provide helpful information:

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    • Our ships undertaking manually-ordered trades will referesh trade info about the station they visit.
    • Trade Computer simplifies this by unlocking all trade info for a station when we are nearby and preventing loss of info on zone change.
    • Placing a Trade Agent on a station provides real-time info on all the offers available there, stopping the time limit and the zone change issue.

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  • Manger knowledge of trade offers isn't shared with the player

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    • Trade Agents unlock all storage modules at their station, which helps identify supply bottlenecks.

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Discounts

The prices we need to pay for any given ware may be modified by a range of possible discounts:

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