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Singularity Engine Time Accelerator (SETA)

SETA can be used by the player to increase the in-game speed. When SETA is active time is speeded up 6 times. In order to get the SETA the player must find the appropriate items to be able to craft it. After successful crafting, the SETA will end up as an inventory item and can be found in the inventory menu (enter-2-1-3). The SETA icon (right ring on the upper left of the ship status monitor) will then appear.


(To the left, both SETA and Jump Drive installed. To the right, no SETA nor Jump Drive installed)

Usage

When the SETA icon is greyed out SETA is not currently available. There are many reasons for this, i.e. to close to a ship or a station. Then you have to move the Skunk's position. When the SETA icon is lit, you can press J to activate it. When SETA is active time is accelerated by 6 times and the SETA icon will rotate.

Some conditions will cancel the SETA time accelerations, like when the ship gets to close to stations, or an important message is being shown on the event monitor.

Crafting

The items below are needed to craft a SETA. These items are rare drops that can be found in lockboxes around the universe.

Item
Number Required
Interface Unit1
Damaged Singularity Engine1
Programmable Field Array1
Flux Capacitor1

 

Experimental Jump Drive

Acquisition

The Experimental Jump Drive can be acquired by completing the "X-perimental" mission chain, available from Omicron Lyrae from X Rebirth Version 4.0. When the Jump Drive has been installed (automatically) on the ship, the Jump Drive icon becomes visible. It is the left icon (the left ring) at upper left on the shield monitor. When the icon is blue, the Jump Drive is ready to use.

Usage

With the Experimental Jump Drive, the player can jump to Jump Gates or Jump Beacons via the map. If a zone contains a Jump Gate or Jump Beacon, selecting it in the zone map will enable the "Jump" button in the bottom-right of the UI element. Clicking the button once will start the Jump Drive. The Drive has a ca. fifteen second charge time before the jump takes place. If, in this time, the "Jump" button is clicked again, the jump will be aborted.

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