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Comment: Some minor edits.. - Snafu

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Generally speaking, a player will acquire harvestable resources via mining, although there are also a few unique stations dotted around the galaxy offering some of the harvestable resources (spoiler link). Other items may be manufactured by the player or NPC stations.

Types of wares

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The prices we need to pay for any given ware may be modified by a range of possible discounts:

    • Supply and demand (modifies price by how much a station has/needs relative to storage capacity).
    • Faction discounts (the more a faction likes you, the less their wares cost to buy).
    • Discounts gained from NPC on a station (rewarded by successful smalltalk; stackable across multiple NPCs).
    • Discounts occasionally gained while flying around stations
    occasionally.
    • , viewing iPoints, docks etc*

 

*if you've 'scanned' an NPC station to 100%, random discounts/commissions will become available again if you rescan after leaving the zone & returning. This does not apply to Beholder drone station scanning, nor to simple scanning via the Skunk's station scanner; it simply means that if you fly near (within 500m <?range needs checking - Snafu>) to certain points on a station there is a random chance that a discount/commission will appear

Economy Analytics  Software

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ActionsInformation gainedBenefit of a Trade ComputerBenefit of a Trade Agent
Player visting stations

Approach Approaching a station's Trade Port unlocks the offers available at that Trade Port (several per station):

  • Unlocked offers are a snapshot so after moving away from the Trade Port, it won't update when the station's needs change.
  • Player knowledge of the offers is lost after 5 hours, or after the player leaves the zone.
  1. Approaching any part of the station will unlock all the station's offers.
  2. Trade offers are lost on zone change.

(Special Trade offers discounts/commissions remain time-limited and snapshots)

  1. They share all the station's offers with the player, regardless of the player's location.
  2. Trade offers is are updated in real-timerealtime.

(The Trade Offers Menu does not update in real-time realtime so to refresh that, you will need to close and reopen it)

Player scanning station Info Points

Can Unlock knowledge of modules, such as on ware storage and manufacturing processes. Capability to scan some hardened module to 100% is dependent on:

n/aAll storage modules are automatically unlocked by Trade Agents.
Traders doing manual tradesWhen these ships initiate docking and trading, we gain a snapshot of all the station's trade offer.None.
(Trading Captains are the equivalent of a player with onea TComp).
Manual trades can only be ordered when we have knowledge of trade offers so the benefit benefits above apply here.
Traders subordinate to Managers

Managers can be considered to have access to their own network of Trade Agents since subordinate Captains have full and automatic knowledge of all trades within their station's trading operation range.

  • Player-related Mission Computers and Trade Agents have no bearing are ineffective on stations.Player stations: you already have all the info!
  • Manger knowledge of trade offers isn't shared with the player