Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

These highways had been famous in the past for their ability to ruin your gaming experience before version 2.0. Somehow, while you are flying in such highways (when there were still "lanes") you could suddenly be propelled out of the highway (which was not expected at all) and be thrown a few hundred km from your current position, making it impossible to return back to normal spaces. Extreme cases were reported to have been thrown out of the entire "system" for few dozen million km and enter the black cosmic void between the star systems. Luckily, it has been fixed in Version 2.0 with the removal of "lanes".

With the introduction of X:R 4.00 along with the Home of Light expansion (which was it?), to fit the existing super-highways into the special arrangement of zones in Home of Light System, the travelling speeds in super-highways are tweaked. Instead of requiring you to use about 1 minute or so to complete the journey (Ask yourself: why is (Inner World <-> Ascendancy) slower than (Ascendancy <-> Far Out)?), super-highways now have a definite speed. It means that intra-sector travel will be a lot faster, thanks to the speed boost, but at the same time, it may ruin the feel of "OMG the Universe is so big gonna have a bad time to march from Albion into the Xenon space in Maelstrom". Now X:R super-highways take about from less than a second (literally!) to less than 5 to 10 seconds - it finally feels like it is inherited from the Terran Trans-Orbital Accelerators.

 

Jumping between sectors by capital ships

...