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  • Range between an Index value of 200 and 0
  • An index of 100 represents a stock value of the minimal price for the ware
  • An Index of 50 represents a stock value of the average price for the ware
  • An index of 0 represents a stock value of the maximum price for the ware
  • Index value = (Supply/Demand)*100 (therefore an index of 200 = a Supply of >2*Demand)
  • Supply = the sum total of the ware on all ships in the Stock Exchange region that is not equipped and in storage on selling stations (stations that both buy and sell included) in the Stock Exchange region
  • Demand = the sum total of all capacity for the ware on all buying stations
  • Share Price = Minimum Price+[(Maximum Price-Minimum Price)*{1-(Supply/Demand)}].  
    • Example1: Disintegrator Rifles in a Stock Exchange Region with only a Pirate Base and no other stations demanding the ware and 6 in stock on the pirate base.   The share price would be 19,945+[(33,959-19,945)*{1-(6/(20)}] = 19,945+(14,014*0.7) = 19,945+9810 = 27955  27,955 credits
    • Example2: Energy Bolt Chainguns in the Grand exchange region with 4 on the Military Outpost in Merchant Haven and 2 on a Rapid Response ship.   The share price would be 129,984+[(172,304-129,984)*{1-(6/8)}] = 129984129,984+(42,320*0.25) = 140564 140,564 credits
  • Shares available for purchase = 2*(unequipped ware number in Stock Exchange region)
  • Wares only show on the stock exchange if an NPC station demands the ware (player equipment docks and trading ports do not count) or there is a factory producing that ware
  • Wares being produced in a Stock Exchange region with no demand will flip between and index of 100 and 200 with a single copy of the ware but always have the minimum share price

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