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The Unfocussed Jumpdrive (obtained as rewards from the PHQ or Operation Loose Ends plots) jumps the player ship to randomly generated sectors that disappear when the player leaves the sector.   There is a small chance the Unfocussed Jumpdrive will jump the player to a random gate in the X-universe (even if the player has not visited that sector previously).   The Unfocussed Jumpdrive can only be used to jump from sectors with a Jump Gate or a Jump Beacon.   Destruction of the return Jump Beacon in sectors with no Jump Gates results in the player being forced to continue jumping to randomly generated sectors until the Unfocussed Jumpdrive chances to take the player back to known space.   There is also a chance that ship equipment will be destroyed when using the Unfocussed Jumpdrive so if possible try to carry spares and perform a checklist when returning.

General Statistics

Energy Cell Costs Per Unfocussed Jump

Ship ClassEnergy Cells
M1 
M2+ 
M2 
M7  
M7M 
M7C  
TL 
TM 
TP 
TS 
TS+ 
M8 
M6 
M6+ 
M3 
M3+ 
M4 
M4+ 
M5  

Chance of Jumping to Known Space

(add your own statistics to the total)

  • Number of Jumps to Known Space Using the Unfocused Jumpdrive =
  • Total Number of Unfocused Jumps =
  • Percent = ?% 

Chance to Damage Equipment

(add your own statistics to the total)

  • Number of Unfocused Jumps That Damaged Equipment =
  • Total Number of Unfocused Jumps =
  • Percent = ?% 

Randomly Generated Sector Statistics

Size

Randomly generated sectors have a diameter (measured by the number of squares on the sector map grid at normal zoom) ranging between 30km and 120km

Objects spawned in the randomly generated sector spawn at random points in a sphere measured from the centre of the sector with a diameter that can range from 1.05-1.33x the diameter of the sector size.   This means objects spawning at the edge of the sector can have a distance of between 15.75-80km from the centre of the sector

Asteroids and Rocks

Asteroids and smaller rocks are classed together based on resource and can vary in number spawned from none to a maximum.

  • Ore: 0-150
  • Silicon: 0-200
  • Nividium: 0-100

As asteroids in a randomly generated sector are removed when the player leaves do not use mines and rely on mining ships instead.

Enemy Spawns

When entering a randomly generated sector 0-10 Xenon ships can spawn with the class of ship spawned being determined by the Fight Rank of the player.   The frequencies of each class of ship spawned is the same as in Zyarth's Dominion.

There is also a 3-4% chance that a Xenon station will spawn along with 3-12 M3-M5 ships

The Aran

 

When entering a randomly generated sector there is a 4% chance to spawn an Aran (M1) with 100-300 Energy Cells and between 3-30% hull.   As it spawns with the "Hidden" flag, it will not show up on radar or in the field of Advanced Satellites.

It is recommended to select an asteroid and use F1 to get a view from the asteroid before zooming out with (minus) to sweep the sector.

Usually spawns at the edge of the sector

The player can only obtain 1 Aran from randomly generated sectors as capturing one disables Aran spawning (so take care of the one obtained). 

Ware Spawns 

Randomly generated sectors can spawn 1-5 ware containers.   The first always contains 100-500 Energy Cells.   If the player has very few Energy Cells in the hold of the ship (<?) a second container of Energy Cells is guaranteed to spawn.

The other containers if spawned contain either weapons (how the player gets Phased Array Laser Cannons) or Pandora Tunings (allow ship speed and turning to be overtuned).

The Pandora Tunings have a 1-2% chance to spawn with Pandora Engine Tunings appearing on ship scanners while Pandora Rudder Optimisations have the "secret" flag meaning a player owned ship needs to pass within 1km for them to appear or for them to be in the field of an Advanced Satellite.   As the tunings can spawn anywhere in the spawn sphere of the sector, players are forced to either use fleets of M5 ships flying at 2km x and z offsets ([16-80] x 9 orders to use the Explorer Command Software) or to use 1-125 (5x5x5 with a distance of 7 squares between each) Advanced Satellites per sector to farm tunings for player/flag ships.