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Fastest Unlock Method: None

Hints/Comments:   Periodic pirate M5s will spawn at the nearest Jump Gate and attack.   The HEPTS allow good damage early on but the lack of accuracy can be problematic when engaging M5 ships.   Avoid taking on more than one enemy at a time until a second 25MJ shield is purchased.   Only kill Boron outside Argon sectors and Paranid outside of Split sectors.   Killing Boron and Paranid weapon dealers can be a good way to improve the firepower of the starting ship.   Head to the warzones and salvage missiles along the way to remedy the credits problem.

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Starting Race Ranks: Argon -1, Boron 0, Paranid -3, Split 0, Teladi 0, Terran/ATF -1, Goner 0

Unlock Requirements: Beat the Tormented Teladi Retreiving Your Ship! mission successfully

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Hints/Comments:   The player starts in hostile territory with the quickest route to safety being the gate to their right (East).   As the starting TS ship is slow it cannot outrun or outfight enemies so if military patrols, a Hyperion Vanguard, an M7M or just a lot of border patrol fighters spawns in the starting sector all the player can do is kiss their rear goodbye (up to 66% of starts).   The starting scenario puts the player on a knife edge which causes a single hostile action against Paranid ships to send the player to -4 Paranid Race Rank that will send even any escort fighters into a homicidal frenzy in all sectors.   If the player does not make a clean escape from the starting sector/has to use fighter drones then restart until docked safely at a station in the neighbouring sector.   The starting ship has a good volume of cargo capacity enabling the player to trade on the way to the warzones.    It is even possible to get on the Boron Stock exchange within 3 sectors of starting.   Trade in Nyana's Hideout until able to pass through the warzones.   Otherwise salvage missiles from the warzones for starting capital before using Stock Exchanges and eventually stock market manipulation.   Due to the exponential growth of income and having 6x the time limit, the starting mission for this starting scenario is easier than the Tormented Teladi one.   For completion of the mission the player gets an overtuned a potentially overtuned Hyperion Vanguard and Advanced Perseus but such a ship ships can be created in any starting scenario using Pandora Tunings on a boarded Hyperion Vanguard.

Unholy Traitor

Starting Ship(s): Medusa Prototype

Starting Equipment/Wares: 5MJ Shield, 6x PBE, 2x PAC, Boost Extension, Duplex Scanner, SETA, Video Enhancement Goggles, 4x Engine Tuning, 4x Rudder Optimisation and 71x Cargo Bay Extension 

Starting Credits: 23,201

Start Locations: Tharaka's Sun, Tkr's Deprivation, Contorted Dominion, Family Pride

Starting Race Ranks: Argon 0, Boron 0, Paranid -5, Split -5, Teladi 0, Terran/ATF, Goner 0

Unlock Requirements: Fight Rank of Specialist (16) and Split Race Rank of Privileged Associate of Rhonkar (+7)

Scenario Misson/Available Plots: Commonwealth Main Plot when Argon Race Rank is +4, Terran  Race Rank is <0 and the player is in Argon Sector 418

Fastest Unlock Method: Fly an M7M into Zyarth's Dominion and flatten all spawning Xenon

Hints/Comments: Constantly growing waves of Paranid M5 ships will spawn from the nearest Jump Gate and attack for 15 waves of pain.   The lack of lack of shielding makes dogfighting hard so when 4 or more paranoid M5s attack hull damage is likely.   Try and dodge any military or police patrols although players might be lucky and not have any spawn in the sectors between them and safety.   The Contorted Dominion start offers the shortest route to a friendly sector but the player will have to constantly intercept tempest missiles being fired from the Large Orbital Weapons Platform.   It is advisable to put the PACs onto the turrets.   Dock at a friendly base and save before using the station to keep enemy fighters away (The Military Oupost in Faded Dreams is good) and use the repair laser to patch up the player ship.   The last several waves will consist of 6 ships so try to avoid losing any more equipment and weapons.   After the last wave save again.   Aim to get a better shield.   If the player started in Tkr's Deprivation the boron region is a dead end so the player will have to backtrack with a better shield and more engine tunings.   The main strength of the Medusa Prototype (which is unique to this starting scenario) is the ability to wield Typhoon Missiles and Firestorm Torpedoes so getting Argon and Teladi Race Rank is a priority.   As both the Split and Paranid already hate the player piracy of TS ships from both can give Boron and Argon reputation and wares to act as starting capital.   Do not overtune the starting ship since it needs to be reverse engineered for use on M1 ships as a bomber.   Most of the excitement of this starting scenario occurs within the first hour of gameplay  

 

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