Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Hints/Comments: Constantly growing waves of Paranid M5 ships will spawn from the nearest Jump Gate and attack for 15 waves of pain.   The lack of lack of shielding and poor WSAD speed of the player ship makes dogfighting hard so when 4 or more paranoid Paranid M5s attack hull damage is likely.   Try and dodge any military or police patrols although players might be lucky and not have any spawn in the sectors between them and safety.   The Contorted Dominion start offers the shortest route to a friendly sector but the player will have to constantly intercept tempest missiles being fired from the Large Orbital Weapons Platform.   It is advisable to put the PACs onto the turrets.   Dock at a friendly base and save before using the station to keep enemy fighters away (The Military Oupost in Faded Dreams is good) and use the repair laser to patch up the player ship.   The last several waves will consist of 6 ships so try to avoid losing any more equipment and weapons.   After the last wave save again.   Aim to get a better shield.   If the player started in Tkr's Deprivation the boron Boron region is a dead end so the player will have to backtrack with a better shield and more engine tunings.   The main strength of the Medusa Prototype (which is unique to this starting scenario) is the ability to wield Typhoon Missiles and Firestorm Torpedoes so getting Argon and Teladi Race Rank is a priority.   As both the Split and Paranid already hate the player piracy of TS ships from both can give Boron and Argon reputation and wares to act as starting capital.   Do not overtune the starting ship since it needs to be reverse engineered for use on M1 ships as a bomber.   Most of the excitement of this starting scenario occurs within the first hour of gameplay  

...