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Warehouse ownership is only available from the Home of Light DLC. They are also unique in the way that instead of possessing production lines, they can be set up to buy & or sell any ware. As with other stations, ships can be assigned to their crew to Protect, Trade and/or Mine, with harvested resources bought/sold just like other wares.

Taking into consideration the presence of NPC traders throughout the galaxy, examples of things they offer include:

  1. Trading of wares for profit.
  2. Ability to acquire or stockpile wares, even when hostile to major factions.
  3. Automation of Centralised supply of harvested resources to other stations via Trade ships (see belowMining Base section).
  4. Cost-effective strongholds, covered in guns.
  5. Fleet Centralised drone resupply point for any drones it may purchaseships.

Selecting a location

As with any station, identifying a suitable location player build spot is key to keeping the Warehouse busy and helping you in whatever task(s) you plan for it.

Things to take into consideration:

  1. Any station Stations without a Command Relay Relays (the big radar dish) can only trade sector-wide. Can its ships acquire (or sell) the wares you want them to?Whether your customers and suppliers are your assets or NPCs; where they are located (& how dangerous is it for them to get to you)Are trading partners in range?
  2. Will ships be able to reach the Warehouse safely?
  3. If you'd like to harvest particular resources, where are they located (see also point 2 above)re assigning mining ships, how easily and safety can they reach resources?
  4. With up to ~300 weapons, where would you like to place your fully armed and operational Death Star Warehouse? Note that this is constrained by fixed build points inzone

Construction

Warehouses are built like any other station, but only the Terracorp Construction Vessel (available from the Home of Light DLC) has this option. The first stage of a Warehouse requires surprisingly few components, costing ~2.5 million credits.. although it bristles with the ability to mount surface elements, so an aditional 16 million credits offers 102 HIT/MA, and 56 Plasma/MAs, 2 V Launchers and assorted Force Field Projectors.

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In general, Warehouses are set up and managed just like regular stations, with crew and Manager settings such as Supply Options. Where they differ from other stations is that the Manger has an additional option called "Manage trade offers" instead of "Manage trade offer prices", with which we can ". "Manage trade offers" allows us to add or remove wares to the list of items the Manager may trade.

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*The option to both buy /and/ sell the same ware is available only to a manager with 5* management skill; this restriction is shown in a tooltip but not quantified.

**Be advised: as for every station, automated wares prices are set regarding the stock compared to the limit. This means if the station has 0 stock, manager will try to buy/sell at maximum price.; if the station has reached the defined limit, manager will buy/sell at minimum price. Considering this, if you use your warehouse for trading purposes (NOT restricted trades), and if you don't define both buy and sell prices, you may lose money!

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