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Start Locations: Tharaka's Sun, Tkr's Deprivation, Contorted Dominion, Family Pride, Kingdom's End(!) and Family Rhonkar

Starting Race Ranks: Argon 0, Boron 0, Paranid -5, Split -5, Teladi 0, Terran/ATF -1, Goner 0

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Hints/Comments: Constantly growing waves of Paranid M5 ships will spawn from the nearest Jump Gate and attack for 15 waves of pain.   The lack of shielding and poor WSAD speed of the player ship makes dogfighting hard so when 4 or more Paranid M5s attack hull damage is likely.   Try and dodge any military or police patrols although players might be lucky and not have any spawn in the sectors between them and safety.   The Contorted Dominion start offers the shortest route to a friendly sector but the player will have to constantly intercept Tempest missiles being fired from the Large Orbital Weapons Platform.   The Kingdom's End start is the easiest but the player will still have to head South to Three Worlds to find a station to dock at.   It is advisable to put the PACs onto the turrets.   Dock at a friendly base and save before using the station to keep enemy fighters away (The Military Oupost in Faded Dreams is good) and use the repair laser to patch up the player ship.   The last several waves will consist of 6 ships so try to avoid losing any more equipment and weapons.   After the last wave save again.   Aim to get a better shield.   If the player started in Tkr's Deprivation the Boron region is a dead end so the player will have to backtrack with a better shield and more engine tunings.   The main strength of the Medusa Prototype (which is unique to this starting scenario) is the ability to wield Firestorm Torpedoes and Typhoon Missiles so getting Argon and Teladi Race Rank is a priority.   As both the Split and Paranid already hate the player piracy of TS ships from both can give Boron and Argon reputation and wares to act as starting capital.   Do not overtune the starting ship since it needs to be reverse engineered for use on M1 ships as a bomber.   Most of the excitement of this starting scenario occurs within the first hour of gameplay.  

Teladi Trafficker 

Starting Ship(s): Vulture

Starting Equipment/Wares: 5MJ Shield, SETA, 20x Cargo Bay Extension 

Starting Credits: 12,693

Start Locations: Seizewell

Starting Race Ranks: Argon 0, Boron +2, Paranid 0, Split 0, Teladi 0, Terran/ATF -1, Goner 0

Unlock Requirements: Teladi Race Rank of Teladi Company Owner (+7)

Scenario Misson/Available Plots: Commonwealth Main Plot when Argon Race Rank is +4, Terran  Race Rank is <0 and the player is in Argon Sector 418

Fastest Unlock Method: Kill Xenon in Grand Exchange or do Random Missions for Teladi

Hints/Comments: The player starting ship comes damaged so repairing it with a the Repair Laser of the Space Suit is recommended to increase the speed.   The poor shielding and lack of weapon or Fighter Drones means it is a priority to avoid any pirates early on.   The slow pace of the starting ship makes heavy use of the SETA recommended.   Next to the risk of faster ships tailgating the player ship at Jump Gates this slow paced starting scenario offers little challenge especially if the first stop is the Seizewell Stock Exchange.   For the sake of player sanity purchase Engine Tunings and a Boost Extension as a priority.

Savage Split

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Starting Race Ranks: Argon, Boron , Paranid , Split , Teladi , Terran/ATF, Goner

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