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Material role | Albion/DeVries/Home of Light | Omicron Lyrae | Type | Notes |
---|---|---|---|---|
Station components (also used to make Targon Tracers and their HIVI turrets) | Reinforced Metal Plating | Container | Rare during plot games | |
Fusion Reactors | Container | Rare generally | ||
Bio-Optic Wiring | Plasma Pumps | Container | Steady, moderate supply | |
Station components and/or construction | Energy Cells | Energy | Plentiful | |
Standard defences | HIT/MA & Plasma/MA Turrets, V Launchers, and Force Field Projectors | Container | Optional | |
Occasional defences | Plasma/JET Turrets and , Astrobee Launchers and Hailstorm Turrets | Container |
If the station is damaged by combat it will need to be repaired by its maintaining CV's Architect. Repairing is done on a module basis and costs building materials related to the hull percentage lost and construction cost of the damaged module. For this reason it may be useful to leave excess construction materials on CVs to allow for light repairs to be made. Keeping a station repaired is very important because any damage done to manufacturing modules decreases their production efficiency, which in turn increases the product cost. Most NPC stations use an assigned Engineer to repair with similar mechanics as L and XL ships, meaning they repair slowly over time for free. This is slightly unfair to the <player> as his stations cannot assign Engineers and can only be repaired in a costly way.
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