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  • Fast travel (the player can navigate in clear space or use the autopilot to follow ships). NOTE that SETA /will not/ automatically 'drop out'  if the followed/escorted ship is attacked: this response will only happen if the Skunk is hit
  • Speeding up station/ship building phases (if the player has nothing else to do). (eg waiting for a trader to deliver essential ware(s) to a ship or station builder)
  • Speeding up the return of looting Cargolifter URVs to their mothership (if the player has nothing else to do). (The 'fetch' & 'dock' part of the cycle  is adversely impacted by SETA use; however RL travel time for the URV(s) to/from their mothership while using SETA is significantly decreased)
  • Speeding up boarded ship repairs if it's essential you remain IZ (to protect your prize & its cargo) until at least engines are repaired (to move your prize somewhere safer)

NOTE<NOTE: the X3 SETA missile exploit (to avoid incoming fire) is currently untested in this new version, as are assorted other X3 SETA exploits. However, as incoming messages from subordinates will periodically interrupt SETA the major X3 cash exploit (leave game running SETA overnight) is pretty much squashed in vanilla - SnafuSnafu>

*<Playership> currently refers to the Skunk only in vanilla X:R v4 & previous versions; if talking about an NPC player ship (trader etc) I'll state them as <playership> (note capital P for Skunk). This definition is designed to help modders who may wish to change from the Skunk as playership to something else (rename, different ship etc)..

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