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  1. Stated gun turret DPS relates to perfect conditions. DPS applied in practice will depend on things like:
    1. The target's transverse velocity vs turret's tracking speed.
  2. Stated missile DPS relates to a perfect hit on a target's hull. DPS applied in practice will depend on things like:
    1. Whether a target moves out of range after the missile is fired.
    2. If the target has surface elements that are caught in the blast radius, it increases total damage applied per detonation. 
    3. V Crushers realising they have hit a target's model (sometimes they fly through and out the other side...).


; Xenon I36
NameCapital weapon systemTypeDPSRangeMax speedAcc.Tracking (o/s)D/barrageBarrage intervalHullEconomic class1
HailstormGun4,2001.681,400-90  9,000Advanced
HIT/MA (human/Teladi)Gun1,4003.57900-60 840 0.67,000Standard
HIT/MA (XeXenon)Gun2,2003.991,600-60  4,4002.06,000n/a
HIVI/MA (XeXenon)Gun6,0008.8600-20  21,000n/a
IHC 3(Sucellus)2Gun24,0008.0500-n/a192,0008.0integral (Sucellus)n/a
Plasma/JET 2LR3Gun12,0507.25,200-2096,0008.035,000Advanced
Plasma/MA (human/Teladi)Gun3,6807.04600-30  28,000Standard
PlasPlasma/MA (XeSplit)Gun6,40060064.21761,600900-4530  2126,000n/aRagefire
Plasma/MA (Xenon)Gun6,60040046.76219001,600-3045  2621,000n/a
Astrobee LauncherMissile4,0006.04003504548,00012.046,000Advanced
Nova DonesMissile2,00050.51,00050n/a80,00040.0integraln/a
Nova Dones ("cavalry Balor")4Missile~6,00050.51,00050n/a80,000~13integraln/a
Sunstalker missilesMissile9009.0550180n/a18,00020.0integral (Xenon I)n/a
V Launcher (dumbfire rockets)Missile2,2506.01,5003754518,0008.042,000Standard

D: Damage
XE: Xenon
s: Seconds
ICH: Intergrated Integrated High Calibre Cannon (AKA "Insainly Insanely Huge Cannon"); see point 3 below.
1. Pertaining to the Economic Logistics software groupings.
2. Plasma/JET fires a beam that cannot track while shooting; DPS and damage/shot assume a 100% hit and close range (damages reduces over distance).
3. The spinally-mounted IHC fires a 3-shot barrage of 64 k damage projectiles, every 8 seconds, with an AOE effect (target must be in front to be shot at).
3. Plasma/JET fires a beam that may lose tracking while shooting; stats assume a 100% hit at close range (damages reduces a bit over distance). 
4. First 3 volleys from Balors approaching from long range arrive close together due to sluggish missiles. 

Table changelog

DateChangeNotes
07.03.2016Capital missiles' DPS fixedWith thanks to w.evans for missile code-diving and brain-storming
16.03.2016Fixed Sucellus IHC statsNew stats based on in-game observations.
03.04.2016Added "cavalry Balor" statsFirst 3 volleys from Balors approaching from long range arrive close together due to sluggish missiles.