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Comment: Revising and expanding Illegal Wares section. -IG

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<**within ~500m? Dock points become useable at 750m (I think that's also the discovery range); what's the 'discovery range' for iPoints? (Trojan hacks/Beholder3 scans points at 100m).. the 'discovery' ranges need checking - Snafu>

Illegal

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Wares

Some wares require licence ware types require government faction licences to trade . If player does not have faction licence for traded ware it may be lost while selling them.

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in appropriately controlled zones. If the player lacks the licence to trade a specific ware in a zone it may be lost without compensation during trade. Almost all illegal wares are secondary resources for various production methods hence not required to produce products but can make production more efficient and economical.

The licences have low reputation requirements and are fairly cheap to purchase. After licences for a certain ware type are owned for all 3 government factions the ware will no longer be highlighted as illegal from inside menus.

Economy Analytics Software

Economy Analytics  Software, graphically represents trade information that can be selected by location, type and ware.

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