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Comment: Added some licence details- Snafu

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<**within ~500m? Dock points become useable at 750m (I think that's also the discovery range); what's the 'discovery range' for iPoints? (Trojan hacks/Beholder3 scans points at 100m).. the 'discovery' ranges need checking - Snafu>

Illegal Wares & licensing

Some ware types require government faction licences types require Faction licences to trade in appropriately controlled zones with no penalty. If the player lacks the licence to trade a specific ware in a zone it may be lost without compensation during trade (10% chance during sale only; the 'illegal' wares are ejected from the ship in containers allowing you to pick them up again if you're quick!). Almost all illegal tradeable wares (ie by playership traders) are secondary resources for various production methods hence , therefore are not required essential to produce products but can make production more efficient and economical.

The Some licences have low reputation requirements and are can be fairly cheap to purchase*. After licences a licence for a certain ware type are owned for all 3 government factions the ware is owned, <ware> will no longer be highlighted as illegal from inside menus.(ie flagged orange in your Trade screen) in the relevant System (NOTE: Albion requires licences from both HoA and PMC to gain this status!)

*Licenses can cost from around 100KCr to around 1.5MCr & depend upon faction rep; a /permanent/ rep loss taking you below the threshold will result in the automatic loss of the licence! Discounts apply from the individual license dealer if successfully smalltalked; I'm unsure as to whether rep discounts also apply. Either way, don't expect to be able to buy all licenses at the beginning of any gamestart! See the Notes column in Reputation effects for some details - Snafu

Economy Analytics Software

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