Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Bugs and things to be aware of:

1. Managers don't utilise Universal Cargo ships' universal cargo properly in Trading. Universal cargo ships can make great Miners though (tough and large cargobays).
 2. If you're going to assign trade ships to your warehouse, avoid having wares with Buy and Sell orders at the same price at the same time! Otherwise, assigned trading ships may get stuck in a loop buying and selling wares to and from the same Warehouse.

 32. Assigned miners will not deposit nor mine any resources, unless the Ware is added to the ware list for trade offers and has Buy checked on the ware. Universal cargo ships are great 4Miners for Warehouses (Much tougher than a Miner).

3. Your stations actually transfer credits between each other for trades with your warehouse, The Manager will not send you credits for any trade trades made between your stations; only non-player NPC trades are accounted for in when sending you credits - so keep an eye on Manager's budgets & adjust them as necessary

54. Your stations take into account the buy order price of your Warehouse. If your Warehouse doesn't offer the best price for either buying or selling their wares, than they can go elsewhere instead of using your warehouse. Pay attention to the System's market! 

 65. Once you've edited the storage allocation or sell/buy prices for added wares you can not reset them! You have to click the X to remove the ware, and re-add to let the Manager control those values again (Grey text). 

...