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ActionsInformation gainedBenefit of a Trade ComputerBenefit of a Trade Agent
Player visting stations

Approaching a station's Trade Port unlocks offers available at that Trade Port (several per station):

  • Unlocked offers are a snapshot so after moving away from the Trade Port, it won't update when the station's needs change.
  • Player knowledge of the offers is lost after 5 hours, or after the player leaves the zone.
  1. Approaching any part of the station will unlock all the station's offers.
  2. Trade offers are not lost on zone change.

(Special Trade discounts/commissions remain time-limited and snapshots)

  1. They share all the station's offers with the player, regardless of the player's location.
  2. Trade offers are updated in realtime.

(The Trade Offers Menu does not update in realtime so to refresh that, you will need to close and reopen it)

Player scanning station Info Points

Can Unlock knowledge of modules, such as on ware storage and manufacturing processes*. Capability to scan some hardened module to 100% is dependent on:

n/aAll storage modules* are automatically unlocked by Trade Agents.
Traders doing manual tradesWhen these ships initiate docking and trading, we gain a snapshot of all the station's trade offer.None.
(Trading Captains are the equivalent of a player with a TComp).
Manual trades can only be ordered when we have knowledge of trade offers so the benefits above apply here.
Traders subordinate to Managers

Managers can be considered to have access to their own network of Trade Agents since subordinate Captains have full and automatic knowledge of all trades within their station's trading operation range.

  • Mission Computers and Trade Agents are ineffective on Player stations: you already have all the info!
  • Manger knowledge of trade offers isn't shared with the player

Note that unless a manufacturing module's info is unlocked, a ware will not be listed in storage info if there are zero items remaining (RAVEN).