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Starting Equipment/Wares: 1MJ Shield, SETA , 6x and 6x Engine Tuning
Starting Credits: 2,500
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Starting Equipment/Wares: 1MJ Shield, SETA , 2x and 2x Engine Tuning
Starting Credits: 2,000
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Starting Equipment/Wares: 2x 1MJ Shield, SETA , 2x and 2x Engine Tuning
Starting Credits: 3.633
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Hints/Comments: Trade for extra credits and focus on getting decent shields and engine tunings. Otherwise a very easy starting scenario.
Nostalgic Argon
Starting Ship(s): Buster (M4)
Starting Equipment/Wares: 1MJ Shield, 2x IRE, Boost Extension, SETA, 3x Engine Tuning, 9x Rudder Optimisation and 42x Cargo Bay Extension
Starting Credits: 1,000
Start Locations: Argon Prime,
Starting Race Ranks: Argon 0, Boron +3, Paranid -1, Split -1, Teladi 0, Terran/ATF -1, Goner +3
Unlock Requirements: None
Scenario Misson/Available Plots: Commonwealth Main Plot when Argon Race Rank is +4, Terran Race Rank is <0 and the player is in Argon Sector 418
Fastest Unlock Method: None
Hints/Comments: Identical ship, equipment and starting credits to the Hard start in X3: Reunion. Focus on getting Engine Tunings using credits from Taxi random missions. After getting better shields head the warzone to salvage missiles.
Suicidal Squid
Starting Ship(s): Octopus (M5)
Starting Equipment/Wares: 1MJ Shield, 2x Space Fuel, SETA and 2x Engine Tuning
Starting Credits: 1,000
Start Locations: Queen's Harbour
Starting Race Ranks: Argon 0, Boron +3, Paranid -4, Split -4, Teladi 0, Terran/ATF -1, Goner 0
Unlock Requirements: None
Scenario Misson/Available Plots: Commonwealth Main Plot when Argon Race Rank is +4, Terran Race Rank is <0 and the player is in Argon Sector 418
Fastest Unlock Method: None
Hints/Comments: Either trust your luck to get to a Pirate Base in Veil of Delusion or immediately dump the Space Fuel. Head to the warzone and start salvaging missiles. Gain Access to the Grand Exchange or PTNI Headquarters Stock Exchanges and start earning lots of credits. Start working on Terran Race Rank to get access to heavily shielded ships (bigger is better). Do not get a Springblossom as the tail fins are a cause of avoidable deaths and docking clamp mangling. Always use autopilot to undock from stations to avoid fatal docking clamp ejections. Never open menus while in flight. Start making friends with everyone by constructing a Space Fuel/Space Weed complex in Hatikvah's Faith and doing Build missions for the Pirates. Where possible do all exploration and trading remotely. Send a scout ship to both sides of a jump gate to look out for capital ships which might tailgate the player ship when jumping. For the plot missions over prepare and keep the player ship away from anything that might kill it leaving other player owned ships to do most of the fighting. Leave larger gaps between mines when assembling complexes. Keep recruiting and training marines since losses will be unavoidable with boarding operations. If possible try to stay docked. Keep a supply of Mosquito Missiles.
Aldrin Adventurer
Starting Ship(s):
Starting Equipment/Wares:
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