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Head back towards the Albion Jump Gate. the <player> will now find there are several PMC Taranis ships patrolling the zone by the gate so be careful. On route to Borman in Distant Fume consider picking up a spare capital ship crew.

Bug: Although the Arawn the <player> must dock at is invulnerable the escort Balors are not so given enough time may be destroyed by marauding SS Titurels.

Commander Falk Borman mentions the "massacre" in DeVries and commits half the HoA force to help DeVries.   To get the ships through the gate requires a "distraction" so will need an attack on the Beryll Astrolabs which is working on a secret project that is causing scientists to flee their cause.   At Sinister Poem head to the marker in empty space.   Yisha will wait for a contact. Li Kathwin will contact the Albion Skunk and explain the details of the project. Unmanned AGI warships ships using Xenontech. Yisha will forward the information to Borman. Borman wants to attack a facility and get the refugees out. A cinematic sequence about the Xenon will play. Head to the PMC Tech Laboratory in Buried Treasure. After jokingly saying this was a bad idea the remainder of the HoA fleet is sent in to help. Kill any ships that ignore the Arawn. After some time passes and a lot of dialog, Borman will tell you "it is time to split".

Albion Exodus (Medium)

  1. Fly to: Auspicious Excavation
  2. Fly to: Jump Gate
    Defend: Jump Gate
    Fly to: Jump Beacon
    Defend: Jump Beacon
  3. -???
  4. Fly to: Fervid Corrona

Follow the markers to Auspicious Excavation and then through the Jump Gate. Consider sending in the <player> owned Taranis to the location of the Jump Gate the other side. Kill all attacking PMC ships while the HoA ships come through. As there is a lonely PMC Taranis nearby consider boarding it. This one fights back so use Sunstalker missiles to first disable the engines and then the Plasma/JET Turrets. Fly around the Taranis and at 8-9km launch 2 missiles to kill the engine shields then >5 missiles per engine. To kill the Plasma/JET Turrets, at a range of 10km use >3 missiles to kill the shield then 3 to kill one Plasma/JET Turret of the pair and an extra >1 missile to finish the other turret of the bank off, repeat on the other side. Next kill the Jump Tunnel Device, Drone Launch Bay and Astrobee Launchers. The rest of the boarding is standard procedure. As the Taranis is among a dense asteroid field more missiles than the 26 Sunstalkers minimum will be required. If the <player> is unable to board this ship then continue along the marked highways to Burning Truth to engage 13 REI light craft. Again use of the <player> owned Taranis will make light work of the task. The <player> will then be tasked to fly to Fervid Corrona. Nakano will welcome the HoA fleet. Yisha will wonder why everyone is saying "Glad to see you made it.". A cinematic sequence plays about the RoC and HoA alliance. Yisha will say "people like you are going to win us this war".

Alliance (Medium)

  1. Extend: integrative URV Forge with URV Warf

This task should already be completed and another cinematic will play. Nakano makes a fleet wide broadcast about a planned assault on a PMC station (boss time!). Now is a good opportunity to stock up on Sunstalker, Hellbuster and Tristar missiles.

The Battle for The Gate (Hard)

  1. Fly to: Superhighway
  2. Fly to: Twilight Sentinel
    Destroy: Drone Launch Bay
    Destroy: PMC Vasio
  3. Fly to: HOA Arawn
  4. Fly to: Fervid Corona
  5. Fly to: Jump Beacon

Follow the markers to Crimson Rocks, a cinematic sequence will play followed by a cinematic. Ahead will be Plutarch Overwatch, a station of formidable firepower, and another Taranis protecting it. Despite 3 HoA Arawns, this will be a tough battle. Use missiles to kill the Drone Launch bay of the Taranis assuming the Arawns do not kill it first. Taranis ships will continue to jump in when destroyed unlike the HoA Arawns. PMC Overwatch cannot be targeted so sit back and watch it mince the HoA Arawns. Even though during the battle Reiver ships are shot at by PMC Overwatch, suddenly they are allies (for this single battle). After a humiliating thrashing, Borman give the order to retreat.

Bug: upon entering Vapour Stream, Yisha starts several dialogs simultaneously. The result is an incoherent mass of words.

When taking the superhighway back to Unmet promise, a cinematic sequence will play and Yisha will gripe about loses of more Arawns. Back in Fervid Corona Nakano will ask you to look for more survivors at another jump beacon. Follow the markers to Vapour Stream. When at 4km from the jump gate a stern warning will be received from a nearby Fulmekron. Fly through the gate to Omicron Lyrae. Vice Admiral Bayes will hail the Argon Skunk and tell the <player> not to go back through the gate and to head to a Jonferco Station. A cinematic sequence about Omicron Lyrae will play (interestingly showing an image from the Xenon HUB from X3).

Omicron Lyrae

  1. Dock at: Entertainment District

Heading back through the Jump Gate to DeVries at this time will cause a rep loss to -15 with the Argon Government which is enough to prevent docking, trade and missions but not enough that they will shoot on sight.

 

WIP