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  • 3 boarded trade ships
  • 80,000,000 Cr (note: amount may be reduced later)
  • The following wares stored across one or more of the trade ships...
    • 5,596 Energy Cells (minimum 1,463)
    • 1,156 Reinforced Metal Plating (minimum 0)
    • 521 Fusion Reactors (minimum 140)
    • 674 Bio-Optic Wiring (minimum 270)
    • 58 Forcefield Projectors (minimum 0)
    • 135 HIT/MA Turrets (minimum 0)
    • 54 Plasma/MA Turrets (minimum 0)
    • 8 recommended V-Launcher Turrets (minimum 0)
    • Total value 48,090,006 Cr (minimum ???)
  • 2 bulk mining capable ships with at least 16 Surface Miner Mk1 units
  • Highly skilled Metallurgist Specialist aboard Albion Skunk

Boarding SS owned Rahanas and Titurel ships is the easiest and quickest way to expand your fleet.

No Reinforced Metal Plating is required since the plot provides 2,799 units.

The Long Goodbye (Medium)

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Order a container compatible trade ship to purchase 300 Food Rations, probably from a station in the same sector as RoC Solar Energetics, and deliver them to RoC Solar Energetics. Next find a build site and order the Construction vessel to "Select station for construction" to start building the only station option it has, the Integrative URV Forge. Confirm Build and set the upgrade levels, if the recommended materials have been brought then all upgrades can be installed. The list of required materials will be shown but all should already be on the Construction Vessel. Which build site is chosen is entirely up to the <player> although the build site near the Jump Beacon has the advantage of a short travel distance for mining ships returning with Crystals. If all the recommended recources were purchased the next stage of station construction can be initiated as soon as the first is completed. After completing the first construction stage the Construction Vessel will receive ? receive 1,500 extra units of Reinforced Metal Plating.

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When taking the superhighway back to Unmet promise, a cinematic sequence will play and Yisha will gripe about loses of more Arawns. Back in Fervid Corona Nakano will ask you to look for more survivors at another jump beacon. Follow the markers to Vapour Stream. When at 4km from the jump gate a stern warning will be received from a nearby Fulmekron. Fly through the gate to Omicron Lyrae. Vice Admiral Bayes will hail the Argon Skunk and tell the <player> not to go back through the gate and to head to a Jonferco Station. A cinematic sequence about Omicron Lyrae will play (interestingly showing an image from image of the Xenon HUB from X3).

Omicron Lyrae

  1. Dock at: Entertainment District

Heading back through the Jump Gate to DeVries at this time will cause a rep loss to -15 with the Argon Government which is enough to prevent docking, trade and missions but not enough that they will shoot on sight. This does not apply to visiting Albion via the TTO or other DLC sectors. The restriction also does not apply to any <player> owned assets like traders.

Start exploring Omicron Lyrae placing trade agents on the various stations. At Drippy Ascent if the <player> has the TTO DLC consider heading south through the Jump Gate to the TU Water Collector in Sea-Green oasis to purchase the Heavy Laser Mk1 and Pulsed Maser Mk3 if not already purchased. The Heavy Laser Mk1 is an upgrade of the Mining Laser Mk1 that does enough damage to be a combat capable weapon with good heat management and also has some shield bypass damage making it efficient for killing heavily shielded surface elements like Capital Shield Generators. The Pulsed Maser Mk3 does considerably more damage than the Pulsed Maser Mk1 and does stacking damage over time making it good for destroying the engines and Jump Tunnel Device of boosting capital ships.

 

WIP