Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: Expanding a bit. -IG

...

The easiest assistance for the pure Shield and Hull damage stage of boarding come in the form of Overrun URV Mk2 which can be carried aboard the Albion Skunk. These units cost ~300,000 Cr each from Drone Dealer merchants but can well over double effective DPS against the target. Simply issue the "Smart Defense" drone ability when the target is the only ship nearby and the swarm will immediately begin spamming Newtonian V-Crusher missiles at it. Once the victim is at satisfactory boarding resistance levels they can be recalled, ready for use with another boarding operation. Although they could in theory help strip surface elements off capital ships, chances are they will end up destroyed by turrets due to their slow speed and low toughness which would be a significant financial loss.

Bug: If the target is too far off the neutral Z-axis, then the Overrun URV Mk2 drones will ignore it and fly to the neutral Z-axis and start attacking hostile ships close to the Z-Axis

Strafing is critical to success in combat with the engine and shield configuration recommended by this guide. By rapidly changing strafe directions the auto aim of NPC turrets and small craft will struggle to hit you from a distance. This technique is so effective that even ships with excessive number of turrets such as the Lyramekron may only land a few hits per minute which is few enough that the shield damage is effortlessly recovered. This is less effective against tailing small craft as they are usually closer and more erratic however it is still enough to significantly reduce incoming damage. When taking on capital ships adjust speed to remain a fixed distance away and only depend on strafing to dodge incoming fire. Simply cycling the wasd keys in a circular pattern should be enough to dodge most turrets (not Plasma/JET Turret). In dogfights a combination of strafing, turning and speed adjustment is needed to help minimize incoming damage.

...

Information is now required as to a suitable PMC target to strike. Yoolis, a famous Teladi whos whose business is information, must be found. Yisha suggests hacking some stations to find Yoolis's location.

...

Bug: Parts of Core Dig may sometimes not load.

When arriving at Omicron Lyrae/Radiant Haven/Aspiring Champion there will be a unique station called AG Escape Velocity that has several large thrusters unlike every other station in the sector (despite many being even closer the planet surface). If the emissions of the thrusters are flown through, the Albion Skunk and other ships will take damage. At High Scholar dock at the JSS Metal Frames Fab and follow the marker to Neyl Colburn. He want to trade with DeVries and is willing to obtain permission for the Albion Skunk to return to DeVries. Two optional questions are able to be asked, "How did the Xenon get here?" mentions the gate to Maelstrom opening up and how half of the Argon forces, lead by Admiral Lido using invasion tactics from the Terran Conflict which never worked then, were sent to Maelstrom to explore only to get stranded and destroyed by Xenon leaving Bayes in charge and out of her depth. "What do Jonferco specialise in" reveals that they do the construction and maintenance of ships and stations with a recent shift towards more efficient designs due to a reduction in resources from being stranded. "Let's get started! What can we do to help?" discusses the requirements and processes needed to start trading with DeVries, including Colbern talking to the other OL companies and Otani having to raise awareness of the HoA faction in OL. Return to ship after the conversation is done.

 

WIP 

Bug: Some Open bounty Collection missions will show the mark as a Titurel but will spawn a Lyranea