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Stocks based on hidden quest related wares (players will be familiar with them from the main plot and random missions of X3: Reunion, X3: Terran Conflict, X3: Albion Prelude).   Supply is based on (number of ships or 0.5*station number if no ships are present in the sector)*stock exchange region sector y offset integer*Ware string length (which explains increased volatility for stock exchanges that occupy the east the south of the X-universe).   Demand is station count*font length for the ware.   The maximum price for the ware is equal to the Font Length for the ware and the minimum price is equal to the string length of the ware.   This makes changes in stock price random but quantitative based on ships entering and leaving the Stock Exchange region and ships spawned and destroyed.   Due to the completely random nature of their creation, shares of these wares are often volatile.

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