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Comment: corrected for AP3.1 -DSE

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Chance to Damage Equipment

(add your own statistics to the total)

  • Number of Unfocused Jumps That Damaged Equipment =
  • Total Number of Unfocused Jumps =
  • Percent = ?% 

When using the Unfocussed Jumpdrive there is a 3% chance of destroying the equipped Transporter Device, Triplex Scanner and Freight Scanner.   This means it is advisable to also have a Duplex Scanner or a spare on a ship in the hangar.

Randomly Generated Sector Statistics

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Randomly generated sectors have a diameter (measured by the number of squares on the sector map grid at normal zoom) ranging between 30km and 120km

Objects spawned Objects spawned in the randomly generated sector spawn at random points in a sphere measured from the centre of the sector with a diameter that can range from 1.05-1.33x the diameter of the sector size.   This means objects spawning at the edge of the sector can have a distance of between 15.75-80km from the centre of the sector

Asteroids and Rocks

Asteroids and smaller rocks are classed together based on resource and can vary in number spawned from none to a maximuma radius that has a randomly determined range from a 0-3km minimum to a 50-60km maximum.

Asteroids and Rocks

Sectors have a 95% chance to have minerals.   There is then a random number used for each mineral being present.

  • Ore: 0-150 (bell)
  • Silicon: 0-200 (bell)
  • Nividium: 0-100 (decreasing)

If the random number is >25, it is divided by 5 and rounded down to determine the number of spawns for each type of mineral.   Asteroids are created 33% of the time and fields of debris rocks 66% of the time with each mineral spawn having a 30% chance of having a Spacefly swarm also spawn.   All objects are created within the sector minimum and maximum spawn distance

As asteroids in a randomly generated sector are removed when the player leaves do not use mines and rely on mining ships instead.

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When entering a randomly generated sector there is a 3% chance of Xenon being present.   There are 3-7 ships spawned and a 90% chance an extra 0-10 Xenon ships can spawn with the class of ship spawned being determined by the Fight Rank of the playerships will spawn.   The frequencies of each class of ship spawned is the same as in Zyarth's Dominiondetermined by the Opponent Balancing System which is dependent on Fight Rank.

There is also a 3-4% 15% chance that a Xenon Station will also spawn along with 3-12 with 0-20 (2*the bonus spawn number) Xenon M3-M5 ships.

All enemies are spawned within the sector minimum and maximum spawn distance

The Aran

When entering a randomly generated sector there is a 4% is an 8% chance to spawn an Aran (M1) with 100-300 Energy Cells and between 3-30% hull at a range of between 2*minimal and 3*maximum sector spawn distance ((0-6)-(150-180)km from the centre).   As it spawns with the "Hidden" flag, it will not show up on radar or in the field of Advanced Satellites.

It is recommended to select an asteroid and use F1 to get a view from the asteroid before zooming out with (minus) to  and using the numpad to sweep the sector.Usually spawns at the edge of the sector

The player can only obtain 1 Aran from randomly generated sectors as capturing one disables Aran spawning (so take care of the one obtained).   Once an Aran is obtained a Xenon Station will be chosen to spawn instead.as long as the player still possesses one. 

Ware Spawns 

Randomly generated sectors can spawn 10-5 11 ware containers.   The first always contains 100-500 Energy Cells.   If    If the player has very few Energy Cells in the hold of the ship (<?) a second container of Energy Cells is guaranteed to spawn.

The other containers if spawned contain either weapons (how the player gets Phased Array Laser Cannons) or Pandora Tunings (allow ship speed and turning to be overtuned).

The Pandora Tunings have a 1-2% chance to spawn with Pandora Engine Tunings appearing and on docked ships (<800), up to eight containers of 100-500 Energy Cells will gradually spawn (only three exist at any moment) with 4 spawning between 2*sector minimum and maximum spawn distance and another four with both the "Hidden" and "Secret" flags between the sector spawn minimum and maximum spawn distance.

There is a chance other containers will spawn which contain a Pandora Engine Tuning (3%), Pandora Rudder Optimisation (1%) or 1-3 Phased Array Laser Cannons (2%).

These containers spawn at 1.05-1.33x the diameter of the sector size meaning a distance of between 15.75-80km from the centre of the sector.   Pandora Engine Tunings and Phased Array Laser Cannons appear on ship scanners while Pandora Rudder Optimisations have the "secretSecret" flag meaning a player owned ship needs to pass within 1km for them to appear or for them to be in the field of an Advanced Satellite.   As the tunings can spawn anywhere in the spawn sphere of the sector, players are forced to either use fleets of M5 ships flying at 2km x and z offsets ([16-80] x 9 orders to use the Explorer Command Software) or to use 1-125 (5x5x5 with a distance of 7 squares between each) Advanced Satellites per sector to farm tunings for player/flag ships.     It is advisable to collect the satellites again afterwards for use in other random sectors.