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Comment: listed potential missile consumption -DSE

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Unlike most ships (Xenon I excluded) the M7M missile frigate class of ship can launch multiple missiles simultaneously.   Combined with heavy missiles dealing >300k damage per missile for heavy ships/stations and 8 x >5k damage retargeting swarm anti fighter missiles these ships are near invincible death machines in sector as long as they can be kept supplied with missiles.   An M7M in full rampage mode in sector can consume ??? up to 13.6 missiles per second which equates to ??? missile factories eachwhich would take 12,240 missile producing stations to keep it constantly supplied.   When incorporated into fleets an M7M can even provide Mosquito Missile Defence support to other ships protecting them from other missile threats.   Out of sector the AI is however very poor requiring manual permission to launch missile barrages reducing their unaided fighting capacity to their rear turret.

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NPC M7M ships are among the greatest threats to the player ship.   If attempting to board an M7M the player will first have to exhaust it of missiles using tactics comparable to bull fighting.   Use a very fast ship with a turret equipped with IREs. PBEs or PRGs and keep a lot of mosquito missiles ready using the Mosquito Missile Defence advanced command.   As the NPC ships try to avoid overkill by launching individual salvos against the player ship stay at the edge of the ship range (so missiles can expire without combat) and focus on shooting down the missiles.   Once out of missiles (3020-70 110 volleys) the ship is an easy boarding operation.

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