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Crew | Roles |
---|---|
Manager | Manages budgets used for trade with visiting ships or assigned trade ships Purchases/replaces drones and/or missiles as required. |
Defence Officer | Control of available weapons, combat drones and Fight ships assigned to them. |
Specialists | Increases amounts of product per cycle (like secondary wares) |
Architect (on CV) | Construction, extension and repair of stations (may have assigned trade ships) |
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Station crew | Ship role | Ship tasks | Notes |
---|---|---|---|
Manager | Trade | Buying manufacturing ingredients | Buying is a priority |
Selling manufactured wares | Only if sell price drops below average price | ||
To buy and sell traded wares | HoL DLC only (Warehouses) | ||
Mine* | To harvest manufacturing ingredients | Will not trade without player intervention* | |
Defence Officer | Fight | Capital ships will patrol the zone | They will engage hostiles in their radar range |
Fighters patrol or are assigned as escorts | Only medium Trade/Mine ships are escorted | ||
Architect (on CV) | Trade | To buy station construction wares | Operates system-wide |
* If Mine or Trade ships have mining drones installed, they will only mine. If they don't, they will only trade (detials).
Station Damage and Combat
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