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- Linux support? - not decided yet, but there's a good chance.
- release date? - not decided yet, 2018 (maybe later)
- Will SETA be a part of X4? - Yes, SETA will be part of the game.
- I'm curious about the travel system how all that is gonna work? - Travel will be similar to XR, whereby the highways will be mostly in straight lines or single radius curves. Not all zones will have highways and you will be able to boost over longer distances. This is following the steps we did in the Home of Light DLC. Additionally, using a feature called "Teleportation" you will be able to teleport between your ships, to travel much more quickly.
- Do you have to pay the crews? - You don't have to pay them a daily salary.
- Can the stations be destroyed? - Stations (aside of special landmarks) will be destructible and will not reappear after leaving the zone.
- Will we be able to fly and command capital ships? with a bridge? - Yes, you will be able to fly all ships from their cockpit or bridge in case of Capital ships.
- Will players be able to create their own stories for others to download and play? - Modding will be supported. And with the dedicated scripting engine, people will be able to create their own stories.
- Can I play in X4 like RTS? - The new powerful map system allows you to manage many tasks over the map directly, which allows for an RTS-like interface.
- What mission types do you currently have planned? - There should be more happening in the universe which can than trigger missions based on those events. There will still be generic missions which may 'fabricate' the scenario as it was in previous games, but we do of course want these to have as little fakery as possible.
(WIP) Not answered yet
- Any planet based operations? E.g. trade or HQ.
- Will we be able to shot from turrets directly?
- Are there plans for making the lategame more interesting?