Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • Any planet based operations? E.g. trade or HQ.
  • Will we be able to shot from turrets directly?
  • Is each map hex a sector as in previous X games
  • Will there be a stock market in X4, like their was in X3:AP?
  • Whats the purpose of "modules to live in" in factories? what are those "people" for? and what do they do?
  • Will there be any new alien races? 
  • Will there be a stock market in X4, like their was in X3:AP??
  • can you build the factory to create new station modules yourself?
  • Will this be pure singleplayer or also multiplayer (in a way, COOP etc.)?
  • Will NPC interaction be completely optional or is it required to access certain features?
  • will the gravidar work like X3, in revealing everything within range, or will the scanning of [i] elements around stations from X:R be retained?
  • Are cap ships vital points better protected than in Rebirth? :
  • Do stations have a build limit per station?
  • Is station walking now linked with docking? Will we be forced to walk on stations?
  • Can I create my own empire in my own sectors?
  • Are there plans to reward players with their own sector again? Or features that allow to take over sectors/systems?
  • Which improvements have been made to NPC AI ships (fighting, manuvering, docking)?
  • So when I click on MedicalSupplies on one station, that station's price is SELL price, and the other stations are the BUY price for them?
  • Can we still fly freely in space suit?
  •  in x rebirth i have build a station to build rockets. but i cant transfer the rockets to the playership. can i trade this in X4?
  • Will all previous ship designs be available in X4?
  • Will automated trading ships be able to use the highways in an optimal way ?
  • Can player build/destroy highways?
  • What about weapons? How they will work, like X3 where you can equip weapons you want or XR where you shot one charged pre designed to ship?
  • Will the crew for the ships be expanded from X:R so we have more jobs, or stay the same?
  • Could we have a description of weapon systems please? Is it similar to past games with Energy weapons and Missiles?
  • Will trade ships and command ships owned by the player be scripted, in the likes of CAG, CLS or CODEA and SRS?
  • Can you write question about weapons, please? How they will work, like they did in X3 or XR?
  • As ships are being built using the factories now, Does this mean we can now buy and own a "Nova" factory?
  • Will the XR capital ships come back in X4? i loved the look of those ships like the Balor Frigate and the Arwan
  • What is your favourite change in X4 over the previous games?
  • About how many ships are in the game?
  • can you build the factory to create new station modules yourself?
  • Will turrets on ship work as X3 where we can independently set their actions and manually control them ?Do you plan to improve the ship customisation, to allow more variety (like in Elite, you can have hulltanks, shield cell tanks, regen tanks, long range sniper ships, lightweight/heavy ships, pure MJ capacity shield tanks etc.)
  • Do you plan to improve the ship customisation, to allow more variety (like in Elite, you can have hulltanks, shield cell tanks, regen tanks, long range sniper ships, lightweight/heavy ships, pure MJ capacity shield tanks etc.)Will turrets on ship work as X3 where we can independently set their actions and manually control them ?
  • Will ship roles be more strict? Like frigates vs destroyers
  • Will there be shield effects when you hit something?Will ship roles be more strict? Like frigates vs destroyers
  • Will ships have distinct designs again depending on the species that built it? For example, red-ish ships for Split?
  • will the ship have different characteristics like in X3, eg. Teladi being tanky and slow, Argon being balanced, Split bring fast, fragile but with much firepoer etc ?
  • what's the situation with boarding/capping/piloting/etc xenon ships?
  • Will we be able to save station layouts, or sections of stations, like a default living space and storage or something we would want to use for future station designs?
  • Are there plans for making the lategame more interesting?