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  • Linux support? - not decided yet, but there's a good chance.
  • release date? - not decided yet, 2018 (maybe later)
  • Does the map feature drag & drop? - Yes, it does.
  • Regarding stations: can you build them wherever you want (X3) or is it limited like in XR? - You can build stations almost freely!
  • Will this game be moddable? (to remove highways, create ship components?) What tools will be available?  - Modding is a huge part of every X game, so it will be possible in X4, too. However, at this moment we cannot say for sure what tools will be available.
  • Are we forced to walk on stations or can we controll all aspects from cockpit? - Platform gameplay has been reduced in comparion to X Rebirth. However, there are new interaction possibilites on platforms, and walking will always have a real purpose.
  • Will there be Early Access? - This is not decided yet.
  • Will the fact we have a copilot mean that if we eject, the ship can continue to fight whilst I run away? - Once you leave a ship, your copilot will take the pilot seat and continue flying the ship.
  • Will there be First person combat aboard ships or stations? - No, there won't.
  • Will SETA be a part of X4? - Yes, SETA will be part of the game.
  • I'm curious about the travel system how all that is gonna work? - Travel will be similar to XR, whereby the highways will be mostly in straight lines or single radius curves. Not all zones will have highways and you will be able to boost over longer distances. This is following the steps we did in the Home of Light DLC. Additionally, using a feature called "Teleportation" you will be able to teleport between your ships, to travel much more quickly. 
  • Can you select multiple objects in the new map e.g. a group of ships either to order or attack? - Yes, you will be able to select multiple ships by drawing a box around them using your mouse cursor.
  • Can your pilot be killed while you walk around? - No.
  • Do you have to pay the crews? - You don't have to pay them a daily salary.
  • How does the Story of X4 connects to X Rebirth or X3? - In X4 you play a new story, which is not directly connected to XR or X3. Lore-wise, however, it plays in the same universe.
  • Can the stations be destroyed? - Stations (aside of special landmarks) will be destructible and will not reappear after leaving the zone. 
  • So is there Research and Development aspects in the game or is it just scanning stations and making teleporters? - Research is part of the game, with teleportation being one of the features you can research.
  • Will we be able to fly and command capital ships? with a bridge? - Yes, you will be able to fly all ships from their cockpit or bridge in case of Capital ships.
  • Will players be able to create their own stories for others to download and play? - Modding will be supported. And with the dedicated scripting engine, people will be able to create their own stories.
  • Will it be possible to place own pictures on player ships and Buildings much like a own Faction Logo? - Yes, Faction logos are a thing in X4.
  • Will we be able to control ships directly via mouse? - The game is designed with mouse and keyboard being the primary controls in mind. 
  • Can I play in X4 like RTS? - The new powerful map system allows you to manage many tasks over the map directly, which allows for an RTS-like interface. 
  • What mission types do you currently have planned?  - There should be more happening in the universe which can than trigger missions based on those events. There will still be generic missions which may 'fabricate' the scenario as it was in previous games, but we do of course want these to have as little fakery as possible.
  • Will there be a campaign in X4 ? - There will be a campaing, which you will be able to play with many different gamestarts.
  • Whats the purpose of "modules to live in" in factories? what are those "people" for? and what do they do? - You will need living modules for your employees working on your stations to live in.
  • Will we be able to save station layouts, or sections of stations, like a default living space and storage or something we would want to use for future station designs? - You plan and design your station in a graphical editor and save the blueprints to build these stations later.

 

 

 

(WIP) Not answered yet

  • Any planet based operations? E.g. trade or HQ.
  • Will we be able to shot from turrets directly?
  • Is each map hex a sector as in previous X games
  • Will there be a stock market in X4, like their was in X3:AP?
  • Whats the purpose of "modules to live in" in factories? what are those "people" for? and what do they do?
  • Will there be any new alien races? 
  • can you build the factory to create new station modules yourself?
  • Will this be pure singleplayer or also multiplayer (in a way, COOP etc.)?
  • Will NPC interaction be completely optional or is it required to access certain features?
  • will the gravidar work like X3, in revealing everything within range, or will the scanning of [i] elements around stations from X:R be retained?
  • Are cap ships vital points better protected than in Rebirth? :
  • Do stations have a build limit per station?
  • Is station walking now linked with docking? Will we be forced to walk on stations?
  • Can I create my own empire in my own sectors?
  • Are there plans to reward players with their own sector again? Or features that allow to take over sectors/systems?
  • Which improvements have been made to NPC AI ships (fighting, manuvering, docking)?
  • So when I click on MedicalSupplies on one station, that station's price is SELL price, and the other stations are the BUY price for them?
  • Can we still fly freely in space suit?
  •  in x rebirth i have build a station to build rockets. but i cant transfer the rockets to the playership. can i trade this in X4?
  • Will all previous ship designs be available in X4?
  • Will automated trading ships be able to use the highways in an optimal way ?
  • Can player build/destroy highways?
  • What about weapons? How they will work, like X3 where you can equip weapons you want or XR where you shot one charged pre designed to ship?
  • Will the crew for the ships be expanded from X:R so we have more jobs, or stay the same?
  • Could we have a description of weapon systems please? Is it similar to past games with Energy weapons and Missiles?
  • Will trade ships and command ships owned by the player be scripted, in the likes of CAG, CLS or CODEA and SRS?
  • Can you write question about weapons, please? How they will work, like they did in X3 or XR?
  • As ships are being built using the factories now, Does this mean we can now buy and own a "Nova" factory?
  • Will the XR capital ships come back in X4? i loved the look of those ships like the Balor Frigate and the Arwan
  • What is your favourite change in X4 over the previous games?
  • About how many ships are in the game?
  • can you build the factory to create new station modules yourself?
  • Will turrets on ship work as X3 where we can independently set their actions and manually control them ?Do you plan to improve the ship customisation, to allow more variety (like in Elite, you can have hulltanks, shield cell tanks, regen tanks, long range sniper ships, lightweight/heavy ships, pure MJ capacity shield tanks etc.)
  • Do you plan to improve the ship customisation, to allow more variety (like in Elite, you can have hulltanks, shield cell tanks, regen tanks, long range sniper ships, lightweight/heavy ships, pure MJ capacity shield tanks etc.)Will turrets on ship work as X3 where we can independently set their actions and manually control them ?
  • Will ship roles be more strict? Like frigates vs destroyers
  • Will there be shield effects when you hit something?Will ship roles be more strict? Like frigates vs destroyers
  • Will ships have distinct designs again depending on the species that built it? For example, red-ish ships for Split?
  • will the ship have different characteristics like in X3, eg. Teladi being tanky and slow, Argon being balanced, Split bring fast, fragile but with much firepoer etc ?
  • what's the situation with boarding/capping/piloting/etc xenon ships?Will we be able to save station layouts, or sections of stations, like a default living space and storage or something we would want to use for future station designs?
  • Are there plans for making the lategame more interesting?