Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • Linux support? - not decided yet, but there's a good chance.
  • Will X4 support Virtual Reality ? - No, not at release. Virtual Reality requires major changes to the game interface as well as severe changes to ensure a proper framerate (read: performance). Thus, if there will be a VR version, it will be a standalone game.
  • release date? - not decided yet, 2018 (maybe later)
  • Does the map feature drag & drop? - Yes, it does.
  • Regarding stations: can you build them wherever you want (X3) or is it limited like in XR? - You can build stations almost freely!
  • Will this game be moddable? (to remove highways, create ship components?) What tools will be available?  - Modding is a huge part of every X game, so it will be possible in X4, too. However, at this moment we cannot say for sure what tools will be available.
  • Are we forced to walk on stations or can we controll all aspects from cockpit? - Platform gameplay has been reduced in comparion to X Rebirth. However, there are new interaction possibilites on platforms, and walking will always have a real purpose, for example as part of missions.
  • Will there be Early Access? - This is not decided yet.
  • Will the fact we have a copilot mean that if we eject, the ship can continue to fight whilst I run away? - Once you leave a ship, your copilot will take the pilot seat and continue flying the ship.
  • Will there be First person combat aboard ships or stations? - No, there won't.
  • Will SETA be a part of X4? - Yes, SETA will be part of the game.
  • I'm curious about the travel system how all that is gonna work? - Travel will be similar to XR, whereby the highways will be mostly in straight lines or single radius curves. Not all zones will have highways and you will be able to boost over longer distances. This is following the steps we did in the Home of Light DLC. Additionally, using a feature called "Teleportation" you will be able to teleport between your ships, to travel much more quickly. 
  • Can you select multiple objects in the new map e.g. a group of ships either to order or attack? - Yes, you will be able to select multiple ships by drawing a box around them using your mouse cursor.
  • Can your pilot be killed while you walk around? - No.
  • Do you have to pay the crews? - You don't have to pay them a daily salary.
  • How does the Story of X4 connects to X Rebirth or X3? - In X4 you play a new story, which is not directly connected to XR or X3. Lore-wise, however, it plays in the same universe. And time-wise after the events in X Rebirth.
  • Can the stations be destroyed? - Stations (aside of special landmarks) will be destructible and will not reappear after leaving the zone. 
  • So is there Research and Development aspects in the game or is it just scanning stations and making teleporters? - Research is part of the game, with teleportation being one of the features you can research.
  • Will we be able to fly and command capital ships? with a bridge? - Yes, you will be able to fly all ships from their cockpit or bridge in case of Capital ships.
  • Will players be able to create their own stories for others to download and play? - Modding will be supported. And with the dedicated scripting engine, people will be able to create their own stories.
  • Will it be possible to place own pictures on player ships and Buildings much like a own Faction Logo? - Yes, Faction logos are a thing in X4.
  • Will we be able to control ships directly via mouse? - The game is designed with mouse and keyboard being the primary controls in mind. 
  • Can I play in X4 like RTS? - The new powerful map system allows you to manage many tasks over the map directly, which allows for an RTS-like interface. 
  • What mission types do you currently have planned?  - There should be more happening in the universe which can than trigger missions based on those events. There will still be generic missions which may 'fabricate' the scenario as it was in previous games, but we do of course want these to have as little fakery as possible.
  • Will there be a campaign in X4 ? - There will be different gamestarts with different personalities and different little storylines for each of them. Additionally, there will be a central plot everyone can play.
  • Whats the purpose of "modules to live in" in factories? what are those "people" for? and what do they do? - You will need living modules for your employees working on your stations to live in.
  • Will we be able to save station layouts, or sections of stations, like a default living space and storage or something we would want to use for future station designs? - You plan and design your station in a graphical editor and save the blueprints to build these stations later.
  • Will crafting be a part of the game? - Yes, crafting will be included in X4 and will even be extended.

...