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  • Regarding stations: can you build them wherever you want (X3) or is it limited like in XR? - You can build stations almost freely! You will have to buy/rent building places in the universe, which will be more expensive with increasing size. Thus, should motivate the player to build not exclusively in the center but also in border regions of systems.
  • Is the construction of stations limited in any way? - It's a connection system (similar to Lego) where you can connect station modules almost freely. There are a couple of restrictions (for example with regards to the compatibility of modules from different races) and some requirements with regads to certain module being dependent on each other, but apart from that, you're able to design your own stations. 
  • Whats the purpose of "modules to live in" in factories? what are those "people" for? And what do they do? - You will need living modules for your employees working on your stations to live in.
  • Will we be able to save station layouts, or sections of stations, like a default living space and storage or something we would want to use for future station designs? - You plan and design your station in a graphical editor and save the blueprints to build these stations later.
  • Can stations be destroyed? - Stations (aside of special landmarks) will be destructible and will not reappear after leaving the zone. 
  • So is there Research and Development aspects in the game or is it just scanning stations and making teleporters? - Research is part of the game, with teleportation being one of the features you can research.
  • Are we forced to walk on stations or can we controll all aspects from cockpit? - Platform gameplay has been reduced in comparion to X Rebirth. However, there are new interaction possibilites on platforms, and walking will always have a real purpose, for example as part of missions.
  • Will there be First person combat aboard ships or stations? - No, there won't.
  • Can your pilot be killed while you walk around? - No.
  • How will NPCs decide where and what to build and how to expand their empires? - It's a hierarchical dynamical system, in which different managers of a faction will communicate with each other and decide based on supply and demand, what wares are needed and where to build their next stations. 

    Ship travel and interaction:
  • Will the fact we have a copilot mean that if we eject, the ship can continue to fight whilst I run away? - Once you leave a ship, your copilot will take the pilot seat and continue flying the ship.
  • Will SETA be a part of X4? - Yes, SETA will be part of the game.
  • I'm curious about the travel system how all that is gonna work? - Travel will be similar to XR, whereby the highways will be mostly in straight lines or single radius curves. Not all zones will have highways and you will be able to boost over longer distances. This is following the steps we did in the Home of Light DLC. Additionally, using a feature called "Teleportation" you will be able to teleport between your ships, to travel much more quickly. 
  • Do you have to pay the crews? - You have to pay a hiring fee once, but don't have to pay them a daily salary.
  • How does the Story of X4 connects to X Rebirth or X3? - In X4 you play a new story, which is not directly connected to XR or X3. Lore-wise, however, it plays in the same universe. And time-wise after the events in X Rebirth.
  • Will we be able to fly and command capital ships? with a bridge? - Yes, you will be able to fly all ships from their cockpit or bridge in case of Capital ships.
  • Will it be possible to place own pictures on player ships and Buildings much like a own Faction Logo? - Yes, Faction logos are a thing in X4.
  • Are capital ships modular? - Not in the same extent as stations. However, there are numerous upgrades you can adjust and change (weapons, engines, turrets etc.). These will also be visually different. 
  • Will ship roles be more strict? (Like frigates vs destroyers) - Ships will cover certain roles, but there will not be one ship that can do anything. This means only certain ships will be able to install shields, weapons and upgrades.
  • Will we be able to shot from turrets directly? - No, this is currently not planned.
  • Can we still fly freely in space suit? - This isn't possible right now. (But it's on our "maybe" list.)

    Story and missions
  • What mission types do you currently have planned?  - There should be more happening in the universe which can than trigger missions based on those events. There will still be generic missions which may 'fabricate' the scenario as it was in previous games, but we do of course want these to have as little fakery as possible.
  • Will there be a campaign in X4 ? - There will be different gamestarts with different personalities and different little storylines for each of them. Additionally, there will be a central plot everyone can play.

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