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Comment: minor rephrasing

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In XR 4.21 Beta 2 we changed the missile cycle handling and introduced a new empty missile cycle step. This means that by switching through the missiles (f.e. by clicking on the second weapon monitor or pressing "M" (default mapping)) eventually you will switch to the empty cycle. When you are at that cycle step, a call to GetSecondaryShipWeapon() will return nil.

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